Как играть в осу дроид

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License: Apache License 2.0

osu-droid’s Introduction

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osu!droid is a free-to-play circle clicking rhythm game for Android devices. It was a game hatched many years ago by the osu! community. This project is now being developed by a small group of fans and also with the help of foreign friends.

osu!droid is still work-in-progress. Some features are going to be implemented in the future but it’s still playable and fun!

Downloading the source code

Clone the repository:

Open the folder in Android Studio.

To update the source code to the latest commit, run the following command inside the osu-droid directory:

We welcome any sort of contributions, as long as they’re helpful. Those who aren’t able to contribute code may instead suggest small changes like grammar fixes, new features or report client issues via Feature request or GitHub issues.

osu-droid is licensed under the Apache License 2.0. Please see the licence file for more information.

osu-droid’s People

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osu-droid’s Issues

Strange SS bug before finishing

Hello, there! Since Rian told me to open an issue about the bug, I started writing this. Now for the bug. The bug happens usually when you get out of a map right before finishing. When you try to replay the difficulty it automatically makes an SS score without any clicks, combo and score. Some said that the bug is quite well known, but I still wanted to share it here. Link for the video (it occurs in the end): https://youtu.be/P_qjmOFGJgU

SpinnerLock Issue/Bug

Hello Osudroid devs.

I just want to say that there is a bug where Sliders & Circles won’t respond when a Spinner is in the gameplay. Even if the SliderLock Option exists in settings, it still doesn’t work.

I recorded my gameplay of a 2B map as an example for a bug, I wrote everything in the description to explain the bug I’ve been experiencing.

Same as implementing a SpinnerLock option or merging that request to SliderLock options to the settings.

Auto + Cursor Dance Mod

Show Cursor on Std Auto Mod.
Auto Cursor Dance Mod.

Difficulty calculation breaks down at very high CS

This formula will break down in CS≥85/7, which is approximately 12.14. The situation can be achieved using SC (small circle) mod in combination with HR in high CS maps such as this. When such cases happen, the hitobject radius will be negative.

The original osu! implementation caps the CS at 10 both in gameplay and difficulty calculation.

Keyboard compatibility

Can you make a option for play with keyboard please? I need it

.osu parser fails to parse beatmap correctly if whitespace between sections don’t exist

Difficulty section would be skipped due to BufferedReader ‘s behavior.

Remove Ali usertrack SDK

Ugly and disgusting.
It’s spaming creating holyshit
.DataStorage
and
.UTSystemConfig
under users’ /sdcard/ directory.
Any privacy-carings shall uninstall this app as soon as possible seeing such fxxxing dogshit. :/

Beatmap proccesing

Make sure pull request #26 works well

#26 : make sure this pull request works well.

Rewrite registration function

Fail sound doesn’t stop playing when pressing Back on later or earlier phones

I have a problem when failing a beatmap.
When I press the Back button on my phone, the fail sound doesn’t stop. Please fix this!
Here is the video of it!

The Circles code.

The game needs a option what if i miss a note i can continue without try to just click on the missed note and get a 50 or a miss

Because i like to play maps what have many streams (rubik’s cube for example) and when i was doing the streams i lost for literally 1 note what i’ve jumped. and if be possible hmm fix a problem what it’s i can’t hit some circles in big jumps idk. so is it 🙂

Question

Is there an public api to get the an player stats on the game?

Animated hit results are loaded from skins, but never used in gameplay

The createHitEffect method in GameScene class never processes any kind of animated hit results (normal, katu, geki), however these textures are loaded when the game is loading skins.

Beatmap information text in score scene should on top layer

Some elements are rendered after info text

Tap during break shouldn’t show flashlight effect

Now tap during break will flicker

button size

I would like to ask you to change the size of the buttons because they are too big

Background brightness, speed modify, and force AR string is not fully visible in certain screen sizes

Reported by a user in Discord.

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Beatmap skins not applying to sliders

When playing with activated beatmap skins the hitcircle overlays from a beatmap skin do not apply to sliders (neither start or end) and use the global skin instead (happens with default skin and player selected skins). Hitcircles consistently use the hitcircle overlay from the beatmap.

This issue should apply to all maps using a custom hitcircle overlay.

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Crash on custom skin load

I like to play osu with some skins (some older than another) but in all of them have one problem and do «abnormal problem» to osu. but i have some skins what are since 2010, other are like 2018 or 2019 and he have a issue with them.

Add a helper class to select language specific files in asset

read some thing from asset folder, but works like ‘values-en/values-zh’ in res folder

Follow point rendering not matching stable

This has been an issue for awhile and has only been slightly fixed by capping the amount to 30 and distributing it (previously it would render hundreds if the follow point image was too small)

For those who arent up to spec on how follow points are rendered in stable and droid
droid: calculate the amount to fill the distance (cap to 30) then distribute evenly
stable: place a follow point every 32 pixels(?) until you reach the end

In the following code block it shows how stable renders its follow points

A multi-game and pp showing

I have many friends what play osu and we was thinking if the osu!droid have a multiplayer and the pp (perfomance point), the multi was a good idea for play with everbody together and the pp just for show the points what one people have (that don’t have a impact in ur rank).

Red lines break slider velocity

In the map paraparaMAX I, there are some red lines, which should change the slider velocity since they change the BPM, but the slider velocity remains the same as it is at the beginning. This results in the map being completely broken, as other objects are occurring during slider bodies due to the sliders not completing quickly enough. This demonstrates another issue which will be made in a separate post.

Beatmap sorting option ignores chosen folder

Choosing a folder from options in song menu and then sorting beatmaps using sorting options will show all of your beatmaps instead of just those in selected folder.

EDIT: I only tested this with stars sorting option, however another user reported that length sorting option also has this bug.

After importing songs they dont show up in the library

Will open osudroid and it will detect the song in my downloads then import it. I click the play button and then it says «Caching complete. Found 0 beatmaps» and the screen says later «there are no songs in library»

I checked the song directory and the songs i imported are there. They just don’t show up in the app

Edit: also the discord link is expired

Force AR and speed modify modifiers should stored in replays

Is it intentional that force AR and speed modify modifiers are not stored in replays? Apparently they are only stored in score database file.

Maybe add beatmap editor

I mean, i want to make my own beatmap but theres no editor in the app and i cant see other apps to create beatmaps.

Maps with 2B sliders or spinners are impossible to FC

Any time a map has a slider or spinner, any circles (and maybe sliders) that are meant to be tapped during that slider/spinner’s duration don’t respond to being tapped at all, resulting in the note being forcibly missed.

Source: any 2B map in the game

Make precise mod ranked

Precise mod is ready to be ranked, there are still some thing to do:

determine score multiplier (I think x1.05 is fine)

client side coding

server side coding

sorry

Before you create a issue, you should know:

External storage compatibility problem summary

Collection of external storage (SD card compatibilty) problems

Dithering not functioning correctly since version 1.6.7

As the title, unsightly artifacts will be produced on backgrounds when set to Low brightness, such as during gameplay with high background dim.
This is probably due to the «Use Hardware Dither» function in the game’s options not working as intended.
It might be also related to the implementation of the «Set Background Quality» option, regarding color spaces.
osu!droid might have been using 6 or 7-bit color spaces since 1.6.7 which if true, will cause these artifacts.
Fixing the «High» quality background setting to display 8-bit colors might solve this issue?
The differences can be seen below. (All examples are in 25% brightness)

Additional suggestion: Have an option to support 10-bit color spaces since there are phones which support it. (Have an option in Set Background Quality being «Very High*»)

Beatmap unzipping fails when beatmap directory is in external storage

Tested in Android 8.0, however multiple users with various Android versions have reported similar issue.

hit0,hit50,hit100,hit300 incorrect display

in some case those elements disappear, but haven’t found why,

Statusbar icon is upside down

When osu!droid is playing music in the backgroud the statusbar icon is upside down and says «inso»

My device: Xiaomi POCO X3 NFC, LineageOS 18.1 (Android 11)

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Experimental sliders

osu droid should have experimental sliders because circles in the game are too big especially if you’re using a small phone and it’s hard to see and read the notes even if i use a skin, sliders and circle size should be adjustable.

Any change to song library should increse the library version number

Better GitHub Description

So like, theres nothing in the GitHub description.

This should be changed in order to give contributors and users a better idea of what this is at first glance, such as saying its an osu! client with extra features and such.

(RX/AP) + (SD/PF) and (RX/AP) + NF mod combinations should not be allowed

You can put RX + SD/PF and AP + SD/PF as well as (RX/AP) + NF (I guess this is an old bug) in the latest prerelease.

PF works as intended, however SD completely bugs out. On the other hand, RX and AP already have a «built-in NF», therefore putting NF on both mods is useless.

Perhaps fixing SD behavior on RX and AP and/or making all 5 mods exclusive to each other (like in official osu!) should be considered.

Side note: NF, SD, and PF are already exclusive to each other.

Multitouch

Multitouch don’t support
Multitouch doesn’t work only in Osu Droid, when you start osu droid writes that multitouch is not supported and it doesn’t work, but in other games it works great
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Device : HONOR 9S

when i press the slider circle too early it doesnt give penalty like osu

Before you create a issue, you should know

Feature Requests

If you are good at java or Kotlin, a pull request is much better than a feature request
We only have a few developers, and most of them are busy. We don’t have enough time to implement your feature request. So, if your are good at coding, you can try to implement your feature request youself.

For some reason EZ mod has an extra life (4 instead of 3)

Skinning

Could u add more skinnable elements?

Game recognizes partially downloaded files as beatmap files

Results in this error:
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Crash when back from mod menu if no song is selceted

If there are not songs selected when back from mod menu, DifficultyReCalculator throws a NullPointerException and crash.

StackTrace as below:

Music | BUG

When` you lost and quickly press the Back button, then the music continues to play

Multi Touch bug on osu!droid

My phone can support 10 simultaneously touch without problem but here at osu!droid it can only register 1 touch and im playing bangdream so multi touch is supported.
Android OS: EMUI 10.1(ANDROID 10)
PHONE: Huawei Y6P 2020 4Gb Ram

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