ΠΠ°ΠΊ ΠΈΡΠΊΠ°ΡΡ ΠΌΠΎΠ΄Ρ Π² ΡΡΠΈΠΌΠ΅
ΠΠ°ΠΊ ΠΈΡΠΊΠ°ΡΡ ΠΌΠΎΠ΄Ρ Π² ΡΡΠΈΠΌΠ΅
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
ΠΠ°ΠΊ ΠΈΡΠΊΠ°ΡΡ ΠΌΠΎΠ΄Ρ Π² ΡΡΠΈΠΌΠ΅
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.
ΠΠ°ΠΊ ΠΈΡΠΊΠ°ΡΡ ΠΌΠΎΠ΄Ρ Π² ΡΡΠΈΠΌΠ΅
Π ΡΠ°Π·Π½ΡΡ ΠΈΠ³ΡΠ°Ρ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠ°Ρ Steam ΠΌΠΎΠΆΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ, Π½ΠΎ Π²ΡΡ, ΡΡΠΎ ΡΡΡ Π΅ΡΡΡ, ΡΠ΄Π΅Π»Π°Π½ΠΎ ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΡΡΠ°ΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΡΠΎΠΎΠ±ΡΠ΅ΡΡΠ²Π° Steam, ΡΠ°ΠΊΠΈΠΌΠΈ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΈ Π²Ρ.
ΠΡΠΈ ΠΏΠΎΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ ΠΈΠ»ΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam ΡΠ΅ΠΏΠ΅ΡΡ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΠΈΠ½ΡΠ΅ΡΠ°ΠΊΡΠΈΠ²Π½ΠΎΠ΅ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π²Π΄ΠΎΠ±Π°Π²ΠΎΠΊ ΠΊ Π²ΠΈΠ΄Π΅ΠΎ ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌ.
ΠΡΠΈΠΌΠ΅Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠ΅Π²ΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π½Π° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Doomhammer, ΡΠΎΠ·Π΄Π°Π½Π½ΠΎΠΉ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ johnskyrim:
https://sketchfab.com/models/7b08add6fb40478a9bc465a8ef0d8ffb
ΠΡΠ΅Π²ΡΡ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ ΠΏΠΎΠ»ΡΡΡΠ΅ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ, ΡΡΠ΅Π½ΠΎΠΉ ΠΈΠ»ΠΈ ΠΌΠΎΠ΄Π΅Π»ΡΡ, ΠΎΡΠΌΠ°ΡΡΠΈΠ²Π°Ρ ΠΈΡ
ΡΠΎ Π²ΡΠ΅Ρ
ΡΡΠΎΡΠΎΠ½ Π² ΡΡΠ΅Ρ
ΠΌΠ΅ΡΠ½ΠΎΠΌ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π΅.
Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΠΎΠ΅ ΠΏΡΠ΅Π²ΡΡ, Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ ΡΠΎΠ·Π΄Π°ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΡΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ Π½Π° ΡΠ°ΠΉΡΠ΅ Sketchfab (http://sketchfab.com/) ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΡΠ²ΠΎΡ ΠΌΠΎΠ΄Π΅Π»Ρ. ΠΡΠΎΡΠ΅ΡΡ ΠΏΠΎΠ΄ΠΎΠ±Π΅Π½ ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ Π²ΠΈΠ΄Π΅ΠΎ Π½Π° ΡΠ°ΠΉΡΠ΅ YouTube. ΠΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° ΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΉ ΡΡΡΠ°Π½ΠΈΡΡ Π½Π° Sketchfab, Π²Π°ΠΌ ΠΎΡΡΠ°Π½Π΅ΡΡΡ Π»ΠΈΡΡ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ»ΠΊΡ Π½Π° ΡΡ ΡΡΡΠ°Π½ΠΈΡΡ Π² Π½ΠΎΠ²ΠΎΠΌ ΠΏΠΎΠ»Π΅ ΠΏΡΠΈ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠ° Π² ΠΠ°ΡΡΠ΅ΡΡΠΊΠΎΠΉ Steam.
ΠΡΠ΅Π²ΡΡ ΡΠ°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π² ΠΠ±ΡΡΠΆΠ΄Π΅Π½ΠΈΡΡ , ΠΠ±ΡΡΠ²Π»Π΅Π½ΠΈΡΡ ΠΈ Greenlight.
We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there’s a useful feature somewhere here.
Now that you’ve backed a dump truck of feedback onto our inboxes, we’ll be chewing through that, but if you have any further thoughts let us know.
The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works.
We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. As a customer and fan of Skyrim, you’re able to explore both paid and free mods, quests, and items.
The whole feature is best explained in the full press announcement and on the detailed announcement page and FAQ here: http://www.steamcommunity.com/workshop/aboutpaidcontent
Along with these new options available to mod-creators, we’ve added a few features to support the experience and make everything as easy as possible:
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
When shopping for anything, it’s still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesnβt work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
If you’re new to Skyrim and haven’t yet tried it out, now is your chance. Available now through April 26th, Skyrim is free to play. Just visit the Skyrim store page and click the ‘play’ button to download and start playing. If you decide you want to keep the game, it’s also on sale for 75% off regular price!
To prepare for this announcement, we’ve asked a few community mod makers to prepare some content for release. Browse Paid Skyrim Mods
Whether you’re just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia. Once you’ve made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop.
Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Check out the full announcement and FAQ for more details.
The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.
We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we’re also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.
Once you have content accepted into a paid, curated Workshop, you’ll see a link to «View Your Revenue» from your «My Workshop Files» page. If you don’t have any content accepted yet, now’s a great time to get involved!
We just released an update for the Steam Workshop that adds a voting queue for item selection and a new home page for each Workshop to highlight cool content.
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive include a type of items that players vote on to help determine which items can get accepted and made available for use in the game.
Workshops with these types of items now have a voting queue, similar to the queue in Greenlight or on the Steam home page. This queue will make it easy to discover new and interesting items to vote on, and will help the game teams get a better measure of community interest on the variety of items being considered for use in the game.
Each product Workshop now has a new home page design, helping to highlight the most interesting content in the Workshop, and to also better expose a variety of ways to browse the Workshop. With this new home page, customers can now more easily see mods, maps, or items created by authors they follow, see what their friends are marking as favorites, and read about recent Workshop news from the game teams.
This new home page also provides space for games to run special events such as themed contests, or to highlight new types of content supported by their Workshop.
This update has automatically applied to all games and software with a Steam Workshop, so just check out your favorite Workshop to see these new features.