Skill group cs go что это
CS:GO – Skill Groups and Matchmaking System
CS:GO is the first Counter-Strike version with a modern (automatic) matchmaking system, which allows you to play competitive matches against similar skilled players. In this guide we will show you all existing Skill Groups, answer some frequently asked questions and try to lift some old myths about the Matchmaking system.
List of all CS:GO Skill Groups
Bans and Cooldowns
Ban | Duration | Explaination |
---|---|---|
Skill Group Placement | 24 hours | New accounts are restricted to two competitive wins per day until they receive their competitive Skill Group. |
Competitive Matchmaking | 30 min – 7 days | Abandoning a match early, excessive kicking and suiciding, AFKing, excessive team damage or team kills. Please check our additional explaination below for detailed information about the cooldown durations. |
Overwatch (Minorly Disruptive) | 30 days | Excessive griefing, ignoring the map objective, killing or attacking your team mates. |
Overwatch (Majorly Disruptive) | Permanent | Aim Hacking, Wall Hacking or using an external programs or scripts (e.g. bunnyhop script, speedhack etc) |
VAC (Valve Anti-Cheat) | Permanent | The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game’s core executable files and dynamic link libraries. |
Additional Explaination
Competitive Cooldown Levels
Level 1: 30 min
Level 2: 2 hours
Level 3: 24 hours
Level 4: 7 days
The following explaination of the cooldown system is from Vitaliy Genkin (Valve employee) via Steam forums:
Here’s an example: A player reaches offense level 4 and gets their first 7 day cooldown on Jan 1, it expires on Jan 8 — this means player can play, but their offense level stays at 4 for the duration of one more week. If player commits a competitive offense on Jan 8 then offense level is increased to level 5 and player is penalized with another 7 day cooldown. That cooldown expires on Jan 15 — again, this means that player can play, but their offense level stays at level 5 for the duration of one more week. So, after the clean week goes by on Jan 22 the offense level goes down by one level to level 4. Committing a competitive offense on Jan 22 will increase it again to level 5 and assign a 7 day cooldown according to the rules listed above.
Essentially if you got your second or third 7 day cooldown in a row this means you need to have two or three clean weeks after it expires before it goes down to offense level 3 which is penalized with a 2 hr cooldown.
Matchmaking System
There is a lot of misunderstanding how Valve’s Matchmaking System actually works. Some very detailed and well known guides (like this one in the Steam Guide section) are completely wrong as they assume Valve is using an ELO-like system for CS:GO.
For Competitive, we built a CS:GO-specific competitive ranking system that is significantly different and more complex than Elo.
-Vitaliy Genkin
There is no official statement or any kind of detailed explaination how the CS:GO Matchmaking algorithm exactly works. According to Vitaliy Genkin they are using a system, which is based on an improved Glicko-2 rating model, but much more complex in the end. Vitaliy also tried to lift some genreal myths about their system without going into details:
Official FAQ
What is a Skill Group?
Like an Elo rating in Chess, the CS:GO competitive Skill Groups predict how well players will perform when playing against other players. Two equally skilled teams should, on average, win an equal number of matches when competing against each other.
I’m not a very good player. Should I still use competitive matchmaking?
Absolutely. Competitive matchmaking will match you with other players of similar skill, which is more likely to result in a fun match than jumping into a random game.
Where are Skill Groups displayed?
Skill Groups are displayed in the main menu, in party lobbies, and in the match scoreboard. (Once the Skill Group has settled.)
Where can I see my own Skill Group?
Once your Skill Group has settled and you have won 10 competitive matches, your Skill Group will be displayed on the main menu.
Should I avoid partying with lower skilled friends because they will hurt my rating?
No. Firstly, the matchmaking system will take your lower-skilled friend into consideration when finding a match. And second, the system makes a prediction about how well each team member will perform in a match. So losing a match with a lower skilled player on your team is not likely to significantly impact your Skill Group. If you always play your best then your Skill Group will provide you with well matched teammates and opponents.
How can you predict my skill in only winning 10 games?
When you play your first game, we have no idea what your skill is. As you play more games, we use those wins and losses to make predictions about what Skill Group we think you should be in. The more games you play, the more confident the system is in predicting who the other players are that you should be playing against. Winning 10 games gives us enough data to confidently place you in a Skill Group where we think you’ll be matched up with others matching your skill level.
Skill group cs go что это
The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.
The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent’s is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.
A player’s Elo rating is represented by a number which increases or decreases based upon the outcome of games between rated players. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. In a series of games between a high-rated player and a low-rated player, the high-rated player is expected to score more wins. If the high-rated player wins, then only a few rating points will be taken from the low-rated player. However, if the lower rated player scores an upset win, many rating points will be transferred. The lower rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. A player whose rating is too low should, in the long run, do better than the rating system predicts, and thus gain rating points until the rating reflects their true playing strength.
One might ask, if Elo Rating system is used in 1-Versus-1 game sessions, how can it be implemented in a team-based 5v5 game such as CSGO? The answer is simple, every round (please bear in mind every ROUND, not every game) will be treated like a single game of chess wherein the team with higher Elo Points is expected to win. Each team consists of 5 players which may or may not have the same rank, therefore their total Elo Points will be considered for the purpose of prediction. Consequently, a player with less Elo Points than the rest of the team would lose (give to the enemy team) less points than one with more points in case of a Round Loss and vice versa.
Please bear in mind, that each Rank covers a seemingly wide range of Elo Points. For instance, two people with the same Rank may not have the same amount of Elo Points. A player close to promotion would obviously have more Elo Points than one close to demotion, even though both have the same Skill Group (Rank). A skill group is more like a tag on a certain range of Elo Points.
One other thing worth mentioning is the fact that the Elo Point range considered for deciding a player’s Skill Group is NOT relative. What this sentence means is that for example if players with Elo Rating of 1000-1500 are considered MGE, when a player with 1450 Points gains 51 more points, he will advance to DMG but he WILL get demoted back to MGE if he loses the exact same 51 points in the next games. I explained this because another guide claimed that the seemingly slider used for deciding ranks gets «reset» on each promotion and/or demotion which I believe is false. The reason it’s rare to derank on a loss immediately after gaining a rank is because it’s unlikely to lose enough points to cause it NOT because the points are reset.
In order to shed some more light on this subject, I would provide you the following example, please bear in mind that the numbers and information provided is just for the purpose of this example and may not (and probably aren’t) exact:
MG2 = 500-999 Points
MGE = 1000-1499 Points
DMG = 1500-1999 Points
LE = 2000-2499 Points
Even though Team #2 gains more Total Points if the win rounds, the points are NOT evenly distributed among its members. The member with less Elo Points gets a bigger share than one with more. Consequently if Team #2 wins a round and takes for example 100 Points from Team #1. Player H will get more points than Player I because he had less points. Each player will NOT get 20p.
The game does NOT predict if a Team is supposed to win a game or how many rounds a team is supposed to win. Every single round is treated as a chess match. The Team with more points is always expected to win until they lose enough to the opposite team for them to have more points. So a Team with more points always loses more points on Round Loss and gains less points on Round Win than the opposite team.
However, there is another factor taken into consideration which is MVP. MVP is given to a player which has done the most work for their team. Please note that a player with 5 kill can still lose the MVP to a person who defuses or successfully detonated the bomb. The reason for this is because, CSGO is a team-based game, a player can kill the whole enemy Team but still lose the round because he may not have the defuser to defuse the bomb in time.
A player with most point on each team is expected to take the MVP each round until someone else gains more points. If the player with most points gains the MVP, he will receive his predicted share of Elo Points deducted from the enemy team, however if another player receives it, that player will take some of the gained (those added because of the win, NOT his original points) Elo Points from the player with most points. In other words, any play who gains an MVP will get a SIGNIFICANTLY larger share of Elo Points than other players.
MVP does NOT generate Elo Points out of thin air, it only grants a larger share of the won points. If the player with most Elo Points scores the MVP, he will may or may not receive more points than the other players because it all depends on the setup of the team and how much points each player has. But generally speaking, scoring an MVP will have a huge impact on how much points a player receives for a Round Win.
There are two and ONLY two factors that can affect a player’s Elo Points (either gain or loss):
The first and foremost is Round Win/Loss:
You and other players on your Team will always lose points if a round is Lost. How much point each player loses depends on how much points they had in the beginning. A player with more points would lose more than a player with less points in case a round is lost.
You and other players on your Team will always gain points if a round is Won. How much point each player gains depends on how much points they had in the beginning. A player with more points would gain less than a player with less points in case a round is Won.
Bottomline: It is impossible to gain Elo Points on Round Loss and lose Elo Points on Round Win.
The second important factor is MVP:
The player who scores an MVP is rewarded a significantly larger share of Elo Points than the other four players (which COULD HAVE but didn’t score the MVP). However if the player with most points gains a MVP he will always get less points than a player who does not have the most points. Please do not confuse this sentence, he will still get a lot more points than the other four players that didn’t get the MVP.
Bottomline: The player with most MVP will most likely gain more Elo Points than others.
Each Skill Group (a.k.a Rank) covers a wide range of Elo Ratings (a.k.a Points). For instance, two players with the same rank do NOT have necessarily have the same skill and Elo Points. Players closer to a promotion (a.k.a. rank-up) will posses more points and players further away from it. If a team of 5 Eagles is matches with another team of 5 Eagles, it does not necessarily mean that it has 50% chance of winning and each team will take the same amount of Elo Points in case of a Round Win.
What I mentioned above is the most crucial fact that people seem to not consider. In order to gain a rank you will need to accumulate enough Elo Points that is set as the minimum requirement. Same applies for deranking. Let’s assume a player with Elo Points ranging from 1000 to 1499 is considered MGE. A player who has 985 points will need at least 15 more points to be promoted to MGE, it does NOT matter how much points he loses and how much points he gains in the process. As soon as he fulfills the 1000 requirement, he will be promoted to MGE in the system. The actual display might be delayed for a match or two for various reasons, but he WILL still be matched against players of similar Elo Points (i.e. he will be matches against MGEs even though he is MG2).
What I’m trying to say is, there is no delay or miscalculation regarding the actual Elo Points. That is the reason we sometimes see players of lower skills groups and even unranked players matched against those of higher ranks. The reason is because their Elo Points are similar and they’re very close to promotion. The system does NOT match people based on their Skill Groups, it finds matches based on your actual and exact (yet invisible) Elo Points.
There are many claims of Ranking-Up on a Game Loss and Deranking on a Game Win, some are with screenshots and/or even videos. So one might ask if it’s possible. Mathematically speaking, it is possible to derank on Game Win and/or rank-up on a Game Loss (please note that I wrote GAME not Round), however it’s extremely improbable and rare.
Based on how Elo Rating works in CSGO, it is possible for an individual player to hypothetically gain enough points through Round Wins in order to neglect all the loss and advance to the next Skill Group. However, the skill group difference has to be very vast (i.e. he has to be matched against players of higher skill groups on enemy team and players of lower or same skill group on friendly team) and he also has to score most or maybe all of the MVPs. In that case, if his team loses very closely (14:16 i.e.) and he is VERY close to advancing to the next Skill Group, he might be able to get promoted. Because he will gain a little bit more points than he loses since the enemy team was not supposed to lose that many rounds.
Please bear in mind that it is only impossible to gain points on ROUND Loss, but it is mathematically possible to win enough rounds to gain points while still losing the Best-of-30 Round game. However, I am unsure if it’s currently possible after the recent matchmaking tweaks and updates.
The exact opposite can also be true, one player might be able to lose enough points to derank even if he wins a 30 round game.
A tied match or a draw would not have any significant or special difference compared to a win or loss because it’s all based on Round results. Both a promotion and demotion is very possible when a Draw happens.
Please note there is no such thing as Round Draw, the only thing that exists is a Game Draw. One side will always lose some Elo points to the other team everytime a round ends. The only exception is if all 10 players abandon (NOT disconnect) at the same time. If all 10 players abandon before the game starts, no points with be transferred.
UPDATE 2 June 2016: The old information is inaccurate now. Here’s how Surrendering a match affects your rank:
Your rank will be updated based on the Round Results (at the time of surrender) and your personal stats such as MVPs. Basically, if you Surrender a match while you have more round wins than the enemy, you will GAIN rank points and vice versa. So it’s usually a good idea to surrender a match once you’re ahead of the enemy so you wouldn’t risk losing it instead.
Another seemingly confusing matter, is surrendering and how it affects the ranks of Players on each team. You can only surrender if a Teammate leaves (and receives cooldown for doing so), and there are people claiming that if you surrender you will not lose any Elo Points which is not true.
This subject can be observed from two different point of views, first I will describe what happens to the player who leaves a match. A player who leaves a match will keep any changes to his Elo Points until the points round he leaves. For example if a player loses the first 3 Rounds of the match and rage-quits, he will only lose the points for those 3 rounds and how his Team performs afterwards will NOT affect that individual at all. Same is applied if he wins some rounds and disconnects for any reason. So in a nutshell, if a player wins a round and leaves, he will get some points (although very little) and vice versa. Please note that the finished game will still show up as loss in history, the extra rounds won or lost whatsoever have no effect on his Elo Points.
But what happens to the remaining players is a bit different than normal matches. From the round a player leaves, they will have the extra Elo Points removed from their total points and all points gained will be distributed only among 4 players. The BOT will have 0 Elo Points, and will never gain or lose points. An MVP gained through a BOT control will result in Elo Points being normally distributed among the 4 players (the game will assume no one gained an MVP and thus no one will gain the EXTRA BONUS). Please don’t confuse this with less points gained, they will still take the full amount of points from the enemy team, however it will be more evenly distributed among the 4 remaining players.
So if a player leaves, the remaining 4 players of that team will gain significantly more points for Round Wins and the enemy team loses a significantly more points for Round Losses. That is because, it is highly unlikely for the 4 player team to beat a 5 player team (based on Elo; BOT is not considered). So in a sense, it’s not really a good idea to surrender IF you’re strong enough to Win ROUNDS. However, the moment your team surrenders, any extra rounds out of 30 will be forfeited and all players will keep the changes to their Elo Points.
To sum it up, if you lose against a team with a leaver, you will lose a lot more Elo Points and if they surrender everyone would keep their current ratings. Thus, it’s not uncommon for someone to derank even if they win through a vote surrender. Because they might have lost enough rounds and thus enough Elo Points for a Demotion. Everytime a player leaves, the Elo Rating System will be revised for the remaining players, no matter how many they are.
UPDATE 2 June 2016: The old information is inaccurate now. Here’s how being kicked from a game affects your rank:
Your rank will be updated once the game is finished, you will retain all the ROUND STATS (W/L) however your personal stats (including MVP) for the rounds that you didn’t participate in (after being kicked) would be nullified. It would be basically the same as AFKing all the extra rounds without dying.
So overall, the effect of being kicked out of a game would ALWAYS be negative. In other words, being kicked out of the game has increases the amount of rank points LOSS and decreases the amount of rank point GAINS.
The effect of Kick is the same as a normal leave, the only difference it that it won’t unlock the option to Vote Surrender. So if a Team votes of an individual player, they will only lose the advantage of keeping their current points through a surrender. They will however, gain significantly more points if they Win Rounds which is unlikely.
The voted-off player (doesn’t matter if he receives cooldown or not) will keep any changes made to his Elo Points until the round he was kicked and the rest of the match will have no effect, even though it shows up as a loss in history. If a player is kicked by 4 other players who queued together, the whole match will be nullified.
Matchmaking is based on total (NOT average) Elo Points of each team, when a player with low rank queues with a player of high rank, he will contribute little points towards the total because the player with a higher rank would have a lot more points than the player with a relatively low rank. The system however, still matches them with a team of similar Elo Points (Points NOT Rank).
For example, let’s assume a Silver IV player with 100 Points queues with a MGE with 1200 points and no one else. These two players with have 1300 Elo Points in total. The server tries to find three teammates and 5 enemies which results in a fair match with as little Point difference as possible as quick as possible. So the team it finds will most likely be like:
Another fact worth mentioning is that every time Team #1 wins a Round, Player E will gain significantly more points than others because of the Elo Points difference. This is the reason lower ranked people tend to get «carried» to higher ranks by queuing with high-ranked people.
Please don’t misunderstand this, queueing with low-ranked people WILL NOT make you lose more points upon a Round Loss because each match will be fair based on total Elo Points (once again this is NOT average, people who think it’s average got it wrong) but it WILL make them gain more points and rank-up faster. This is fair because you’re obviously less likely to win against MG+s with a Silver IV on your team anyway.
Every new account will display its skill group after 10 Wins (NOT 10 games) and every expired rank due to inactivity will be displayed after a Win (again, not a game). The Skill Group displayed is based on Elo Points, not the other way around. This is the most important thing to remember.
Unranked people will start with default Elo Points and will gain/lose those points based on how the perform, once they have reached 10 wins, they will display the Skill Group in which (range) their Elo Rating is. Please bear in mind that being Unranked is NOT the same as being Low Ranked. It’s possible for an unranked account to accumulate enough point to be matched against Eagles in its 10th game so it’s safe to assume that the unranked person you see at the game of the game has close Elo Rating to the other players.
Same rule applies for Expired ranks due to inactivity, they will have the same Elo Points as before and only have their displayed Skill Group removed. As soon as they win a single game, they will display the current Skill Group their Elo Ratings is in.
One might ask why a WIN and not a game? That’s a good question. The reason is because they tend to lose (most likely) Elo Points and ranks as long as they don’t win and get matched against player with lower Elo Rating. The team they win is the team which is most likely to have members of the same skill so they will gain the same ranks as the team they won against. In other words, they keep playing against easier and easier opponents until they find a fair match.
It’s been pointed out that expired ranks can also be possibly redeemed through a DRAW (Tie), however it wouldn’t generally make much of a difference anyway.
CS:GO Ranks & Ranking System [Updated in 2021]
CS:GO Ranks and How do They Work
As in most online games, Counter-Strike with Global Offensive also has a ranking system – this is how it is determined which skill rating the player is in. If you want to work your way up here, you should understand the different ranks and the system behind them.
When you start CS:GO for the first time, you immediately notice the lack of a rank badge next to the player name. Because this badge is earned in CS:GO only by participating in games in competitive mode or, for short, in “Ranked”. However, this must first be unlocked, with non-competitive modes such as casual, deathmatch, etc. As soon as the player has reached profile rank 2, he can start immediately in the ranked.
In competitive mode, ten victories must now be achieved – sounds easy, but unfortunately it is not. Because there are the other players who are matched together by an algorithm. From absolute newbies to experienced players, everything can be included. And even if you finally manage to win a few matches, you can only achieve two victories per day, so that the desired rank is achieved in the best case after five days.
The long-awaited tenth victory finally brings first place on the global offensive. Depending on how the player performed personally and how long it took them to win ten wins, the profile is assigned one of the 18 ranks of the game.
CS:GO Ranks/Skill Groups
If you have won at least ten matchmaking games, the skill group you are in will now be displayed in the main menu. Depending on how well you play, you will be assigned to a certain group so that the matchmaking system finds the most suitable opponents. However, this only applies to the Classic Competitive Mode, all other game modes are independent of this ranking system.
If you get better, you naturally rise over time and face ever stronger opponents. But how many groups are there actually? And how big is the skill group you are currently in? Here is the list with all CS:GO ranks:
Unless you’re a natural in Counter-Strike, you’ll likely get ranked in the silver region first. But be careful, this ranking category is teeming with other beginners, but also so-called grievers who want to spoil the fun of others by sticking to the rules, but playing more obstructive than target-oriented. There are also many smurf accounts, i.e. secondary profiles of players whose main account is ranked much higher. These are either used to be able to play with poorly ranked friends or just to have fun without having to make an effort.
Getting out of the silver ranks is accordingly a tough task that many have failed to achieve. But don’t worry, with the right attitude and an understanding of the ranking system it is quite possible to work your way up to the gold nova realms and even beyond.
Placement in a skill group
To get a rank, you must first win ten Classic Competitive Matches. However, you can have a maximum of two victories per day during this time. Then you get a cooldown and cannot play competitive matches again until the next day.
If you have won ten matches, you are classified in a skill group. From then on you can play an unlimited number of matches.
Note: Before you can even use competitive matchmaking, you must have reached at least level 2 in the Profile Ranks.
How does the CS:GO ranking system work?
On the Internet you can find a lot of explanations about how the ranking system in CS:GO supposedly works. But the fact is that a lot of it is pure speculation and some of it is just wrong. The thing is, Valve itself has given extremely little information about how the system works.
However, Vitaliy Genkin made a few statements about how the ranking system works in a statement on Reddit. Although it does not reveal any details, it describes the idea on which the system is based.
The ranking system in CS:GO is based on the Glicko 2 system or has ideas from it as a basis. Such rating systems are used, among other things, in chess to indicate the skill level of players. The Glicko-2 rating system works like the Elo system with a rating number for players, but contains two additional variables. The variable RD (“ratings deviation”) indicates how much a player’s rating deviates from his actual strength. If you play a lot, you have a low RD value because the rating number becomes more accurate with each match. If you don’t play, the RD value increases slowly but steadily. Then there is the “rating volatility”, which is represented by the Greek letter sigma. For the sake of simplicity, we will refer to them as RV at this point. This variable indicates how consistently a player plays. The more consistently you play, the lower the RV value.
These two variables ensure that not only scores are compared with one another. Instead, it increases the reliability of the assessment and takes fluctuations into account. This is useful, for example, when playing against players who have not been active for a long time and who are therefore difficult to assess by the system.
Valve took the Glicko-2 system as the basis for the CS:GO ranking, but adapted it over time so that it better suits the game. After all, CS:GO has a different gameplay and different focus than, for example, chess. How exactly these adjustments look is unknown.
CS:GO is a team game, so the decisive factor is certainly whether you win or lose a match. Nevertheless, individual performance also counts to a certain extent. However, it remains uncertain whether this will be linked to the K/D ratio, the MVPs or other factors. A wide variety of statements about this are circulating on the Internet, but you should not really rely on any of them. Most of it is pure speculation. You should just try to play as well as you can, even when you are losing.
Based on the ranks of the individual players, the ranking system always predicts how the match will end in advance. At the end, the actual result is compared with the forecast. So it doesn’t matter if you lose to better players – the system assumed that is how the match will end.
Why doesn’t Valve reveal any details about how the ranks are calculated?
One of the most obvious reasons is that Valve wants to avoid players just looking to rise in rank and forgetting about team play. Even so, the so-called “boosting”, ie the dragging of worse players to higher ranks, is a real nuisance. If all the details about the functioning of the ranking system were known, then this could possibly be exploited. The ranks would then lose their meaningfulness and the whole system would be pointless.
When do you get an uprank or a downrank?
It all depends on what kind of opponents you are presented with and how you fight against them. To get an uprank, you should win more against equally strong and stronger opponents. If you lose more often to players who have a lower rank than yourself, then you get downranked.
Distribution of players to the ranks
The skill group reflects where you stand compared to other players. The distribution of the players on the ranks graphically shows a bell curve. In a presentation on music in Valve games, composer Mike Morasky revealed that around 50% of players were Gold Nova 3 or lower, and around 95% of players were Distinguished Master Guardian or lower. This statement also coincides with the idea of a bell curve. We have shown this normal distribution as a bar chart.
Even if there is no other official information on the distribution of the players via the ranks, we can assume that this graph is very close to the actual distribution. The ranks Gold Nova 3 and Gold Nova Master thus form the golden mean and comprise around a quarter of all players.
The following list expresses the distribution again in raw numbers. The percentages behind the ranks indicate what percentage of all players are in this rank. Although the figures are only estimates based on the assumption of a normal distribution, they can certainly be used as a guide.
This also explains why there are sometimes massive differences between players of the same rank in the Gold Nova and Master Guardian ranks. There are simply a lot of players in these ranks.
Automatic adjustment of the ranks
As described above, the players should always be distributed across the ranks in a normal distribution. Due to the strong growth in the player base, over time, however, more and more players gathered in the upper echelons. In December 2015, Valve responded and made a manual adjustment. Many players rose unexpectedly and sometimes several times in rank. A short time later, Brian Levinthal confirmed the adjustment to the ranks in a statement on Reddit.
Valve has only adjusted the limits of the individual skill groups. Since the matchmaking system works with an underlying value and uses this to select the opponents, the quality of the matches did not change for the players. So that such interventions are no longer necessary in the future, the system has been revised so that the distribution of players is automatically monitored and kept constant in the future.
Skill Groups FAQ
What is a skill group?
Like an ELO rating in chess, the CS:GO Skill Groups predict how well players will do when they play against others. Two equally strong teams should win the same number of games on average when they compete against each other.
I’m not a very good player. Should I still use competitive matchmaking?
Absolutely. Competitive matchmaking will put you up against other players of similar skill, making it more of a fun match than entering a random game.
Where are the skill groups displayed?
Skill groups are displayed in the main menu, in lobbies and in the scoreboard during a match. (As soon as the skill group is determined.)
Where can I see my own skill group?
When your group has been determined and you have won at least 10 competitive matches, your skill group will be displayed in the main menu.
When will Skill Group emblems appear in the lobby?
If a player is in a skill group, the corresponding emblem is visible to other players in lobbies.
When are Skill Group emblems visible in the scoreboard?
The emblem of players with a defined skill group is visible to their friends at all times. At the end of a match, after the last remacht, the emblem is also displayed to all other players.
Should I avoid playing with less skilled friends because they will damage my rating?
No. First, the matchmaking system takes your less talented friend into account when looking for a match. Second, the system predicts how well each team member will do in a match. If you lose a match with a less skilled friend on the team, it is unlikely to have a significant impact on your skill group. If you always play as well as possible, your skill group will provide you with suitable team members and opponents.
How can you predict my talent with just 10 games won?
When you play your first match we have no idea how good you are. If you play more matches, we’ll use those wins and losses to make predictions about which group we think you should be in. The more games you play, the more secure the system is in predicting which players you should play against. Winning 10 games gives us enough data to confidently place you in a skill group that we think will bring you together with other players at your level.
Why do I see a wide range of skill groups on the scoreboard at the end of a match? Shouldn’t everyone have the same group?
Most matches only have a small selection of skill groups. If you see a wider range of skill groups, then chances are those players came into the match as a group of friends.
Trade skins fast and secure.