Starbound bounty hunter что добавили
Starbound bounty hunter что добавили
An Avian AI that replaces the default AI of all races.
She has custom dialogue and animations, to give her her own personality and flavor. Sadly I wasn’t able to.
Replaces the face of the Novakid race. Also replaces all of the hair styles (which is really the more important part). Only applies to players and normal NPCs.
1.0:
— Changed the distribution of light on Novakid faces.
— Replaced all hair with mor.
Compatible with Starbound 1.4 : Bounty Hunter Update
Ever wanted more variety in hairstyles without straying too far from the vanilla ones? Or maybe you just wanted to see some npcs with different hair?
Fortunately, this is just what you need.
This mod adds more and more monster parts to increase the variation of creatures. It’s work in progress. Right now, there are
— 30 new parts for small fishes
— 30 parts for.
This mod aims to expand the variatons for plants. Right now it does not add «new» plants, but adds additioral frames and alternatives to existing plants:
Argonian race for Starbound 1.0. Explore the firmament as a child of the Hist.
A simple mod that adds an object to second tier of inventors table, which can extract augments, collars and lures/reels.
It works entirely on vanilla items, but it can extract any mod augments/collars/lures/reels as long as they’re formatted same way as.
Ever got bored of the flat look of the vanilla action bar and icons? Look no more, this mod slightly improves the graphics!
—
If you liked my mods, feel free to donate me a snack through:
Ko-Fi [ko-fi.com] | [url=https://w.
This mod gives descriptions of how long the food is going to take to rot, so you can know which one to eat first. Still in early stages, will update it later to increase the amount of information you can get about the food.
Adds some blood and gore to combat. Client side mod
Features:
-New blood splatter hit animations
-Increased the amount of blood spurt particles from hits and improved the physics
-Blood particles will now collide and stain the environment
-Gore pile.
Ever wanted Terraria’s Expert Mode treasure bag mechanic in Starbound?
This mod adds loot bags that are given to all players who are near a boss when it dies. Inside the bags are the same drops that the boss would give you in vanilla, plus some extra go.
[img]http://i.giphy.com/l0HlBxC25u7NilXB6.gif[/img]
Citybound is a simple mod that brings the Citysetting to starbound.
When playing starbound, i love to build massive colonies and such.
but i always missed the city atmosphere.
This mod adds a City.
«More crops on less land.»
This mod halves the required horizontal space for all large crops. If you are tired of the wide spacing of crops in vanilla Starbound, and want to make endless fields of Wheat or Sugarcane, then this is the mod for you!
When interacting with containers, move the inventory and container windows so they don’t obscure the area near the player.
This is a purely client-side mod and should be compatible with all other mods.
*** TL;DR: Starbound v1.1 saves your invent.
I Got 99 Problems, And They’re All Crew Members
THE GIST:
A mod that supports up to 99 crew members being assigned to your ship for any race, including:
*
VANILLA
+
ARGONIANS
AVALI
BUNNYKIN
CALLISTANS
DRAENAI
ELUNITE
FAMILIARS
FELINS
FEN.
CAUTION: This workshop item will no longer receive updates.
I no longer have time to work on maintaining these items due to now being a full-time sprite artist, so consider these workshop items to be fully open-source. You are free to u.
Tired of those blocky blocks? Are those mountains looking a little square? Do you find it oddly convenient that someone has hand-carved stairs specifically for you in a completely unpopulated world’s underground caverns?
Be troubled no longer with Dram.
DISCLAIMER: Back up your save files before installing. Characters and other save data, including ships and worlds, may be lost if the mod is uninstalled, so always keep a back-up!
Adds a bunch of new upgrades to the matter manipulator and splits the available vanilla ones up a bit more to make progression feel less few and far between.
Changes the layout and look of the party UI for a unified look.
I mean, who isn’t totally triggered by that hunger bar that is smaller than the energy/health bar? And don’t get me started on those health and energy bars of party members.
Are you looking for a fast and good vehicle to explore your planets or simply travel through it all, so this is what you’re looking for.
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This mod is a colaboration between me and Lefl that made the UT-47 K.
This is a client-side mod.
Extends most of the GUI windows so you can fit more items at the same time.
The songbook can be found as a seperate mod by the name of «Extended Songbook»
http://steamcommunity.com/sharedfiles/filedetails/?id=729427264
This is a client-side mod.
Extends the Songbook window so you can fit more items at the same time.
If you want to extend more of your GUI then you can find the mod «Extended GUI»
http://steamcommunity.com/sharedfiles/filedetails/?id=729426797
This mod decreases the wait time between sword swings.
Swords:
* Asuterusaberu DX
* Firestorm’s Fury
* Protector’s Broadsword
* Hokucide
* Violium Broadsword
* Eye Sword
* Durasteel Broadsword
* Broken Protectorate Broadsword
* Solus Katana
* Time Pier.
Compatible with Starbound 1.1
Decreases the warp animation time when teleporting.
Originally included in Fast Ship Transitions which has been split into Faster Warp and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=7.
Fixes any critter that is unable to walk up tiles. This currently only affects vanilla critters.
Compatible with existing save games and other mods, including Frackin’ Universe.
Special thanks to user Azure Fang for helping make the mod even better.
Adds a gun that shoots flares. Useful if you like flares more than flashlights and lantern-backpacks, but don’t want to keep a stack of 999 flares on hand.
It can be crafted in the Foraging Table, on the same tab as flares.
This is a client- & server-side mod.
If it is not installed on server then your stack can & will reduce to 1 when transferred to the server.
Food Stack changes so food can stack up to 1000.
To stack food that have different rotting time you will nee.
Note: Does NOT require FrackinUniverse, but is recommended since most of the music will play on those biomes.
As of June 3, 2020, FR will no longer be independently updated. FR will instead be merged directly into FU with a toggle switch. All further support requests can go there.
It is NOT compatible with FrackinUniverse now because it is *part* of Fra
The automated gardening bot.
SB FORUM LINK [community.playstarbound.com]
Original art & code by tynaut
Additional code & bots by LoPhatKao
Miniskip art by HuggableCreep aka Royal Jelly
You can now make more useful things out of blocks that don’t have much use!
You can craft the garbage from decayed planets into oil! What’s that? You can’t believe I’m not in jail?
You can make slime blobs out of the slime blocks, as well as mixing them i.
Makes every ore in game glow slightly, the color depending on the ore type.
Improved Containers adds quality of life features to containers in Starbound.
The aim is to keep the mod multiplayer friendly so you will still be able to play with friends that do not have the mod installed.
It is not compatible with other container m.
Improved merchants adds lots of new items for merchants to sell.
In vanilla, every friendly ship and every hostile ship carry the same descriptions. What if you are looking for the penguin ship for codex entries and are tired of sifting through the merchants? Too bad.
Improves the techs that feel a bit lackluster.
Blink Dash
-goes farther
-halved cooldown
Sprint
-costs 5 energy per second instead of 15
-doesn’t prevent double or multi jump
Aqua Sphere
-can toggle buoyancy with SPACE
-.
This is a client-side mod.
Disables the timer on client-side crafting tables so that everything you craft finish instantaneously.
Do you really, really want a NPC as a crew member? No worries, now you don’t have to hope for them to give you enough quests to trigger the change. With one of these craftable/buyable job offers you can instantly make them happy to work for you.
Now your beloved Avian character can have wings, just like every bird in the world!
You know that annoying flying noclipping lovely and enjoyable pink ghost that follows you around on moons and speeds up with the more fuel you mine and one hit kills you on touch? This mod allows you to kill him. Enjoy!
Starbound bounty hunter что добавили
So I went to the first planet and the guy escaped, then I searched for clues and it sent me to another planet in the same system, but still, the mission status didnt update. It still told me to look for more clues where there clearly were none left.
I also searched the surface of the second planet and some of the underground throughly, still tells me to look for clues.
Same here. Weirdly lets you get note and then tells to scan around, sometimes tells you to location of next planet and look for clues. Nothing?
Same here. Weirdly lets you get note and then tells to scan around, sometimes tells you to location of next planet and look for clues. Nothing?
Same here, can’t find anything.
Oddly enough, the video shows a way to scan in the UV spectrum, but I don’t know how to activate it.
Same here, can’t find anything.
Oddly enough, the video shows a way to scan in the UV spectrum, but I don’t know how to activate it.
clues are usualy:
handprints (scan them)
killing the guy, he usualy has arrow pointing on him
notes/CD, you can find in storages of any kind (you need to equip an interact them)
AND computers, so turn on everything
Also in case you took multiple missions, the quest probably changed to other hideout quest thats on same planet so start looking where that second one is.
the easiet way to find this out is properly keep noticing if quest changed.
or just go to surface and just keep jumping and bulding blocks under you, keep going high enough until you
finally see yellow compass pointer thats hidden by toolbar
clues are usualy:
handprints (scan them)
killing the guy, he usualy has arrow pointing on him
notes/CD, you can find in storages of any kind (you need to equip an interact them)
AND computers, so turn on everything
Also in case you took multiple missions, the quest probably changed to other hideout quest thats on same planet so start looking where that second one is.
the easiet way to find this out is properly keep noticing if quest changed.
or just go to surface and just keep jumping and bulding blocks under you, keep going high enough until you
finally see yellow compass pointer thats hidden by toolbar
Did you actually do the quest?
Or just give general tips or assumptions?
the only other possibiliets are
BUG
or that OP thinks he has to look for clues only on first planet and is not looking for clues on second and rest of the planets anymore
or mod/s
Did you actually do the quest?
Or just give general tips or assumptions?
Assumptions, oviously i dont rember starting quest that i did decades ago
the only other possibiliets are
BUG
or that OP thinks he has to look for clues only on first planet and is not looking for clues on second and rest of the planets anymore
or mod/s
op here, doesnt it update the mission when you search for everything in the first planet? Because I’ve already explored the second one and theres nothing to be found
It works like this: You take the quest, you select it as tracked/active, you press the «go the location» pin in the star map. You follow the objectives. If you have multiple bounty quests on the same planet it may auto jump to another one (and may also jump to another one if you complete the current one).
When you first arrive at the planet you are just supposed to roam around/explore until the compass things activates. Once it activates go to the indicated location (sometimes at the surface, sometimes underground).
When it comes to searching clues the variations i have seen are as follow:
1. Defeat selected target (he/she tells you where to go next).
2. Scan hand prints using the scanner (gets a DNA clue were to go next).
3. Turn on a computer or similar item (the item tells you were to go next).
4. Get advice from a «helpful person» that turns out to be the target fooling you.
5. Find a note or similar in a container telling you were to go (make sure to activate/read the note).
The high priority targets may send you on a wild goose chase across multiple worlds until you finally track down the target. The normal targets usually are at the first location.
Should be noted that the game spawns the hideouts as needed for the quests. If you have searched the planet before the stage were your supposed too you won’t find anything since the game has not spawned the hideout yet.
If its bugged i would suggest abandoning the quest and reacquiring it at the peacekeeper station again (Haven’t done this myself, but that is the way it works with other quests so i’m assuming its the same with bounty quests).
P.s just in case, if you are using mods or a very old character that may be messing stuff up.