The ue4 game has crashed and will close что делать ark
The ue4 game has crashed and will close что делать ark
I was getting a startup crash similar to yours related to UE4-sootergame failing at startup just after all the game files loaded. I tried game cache verification, uninstall/reinstall game, uninstall steam/reinstall steam, and maybe other stuff that I cannot remember with no success. I had played 128 hours of the game before and it just started crashing since about 3 patches ago.
I fixed it today but still don’t know what was causing it. Maybe 2 times a year I format all my harddrives and reinstall my OS and progams and patch everything. I did this today. Beats me what was causing the problem but the game seems to run ok now.
Hopefully you find here a solution
Assertion failed: Message == 0 [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2131]
KERNELBASE.dll!UnknownFunction (0x000007fefdb2b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x0000000140135c48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001401361e5) + 178 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FFileStreamReader::FFileStreamReader() (0x00000001401ae26d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2134]
ShooterGame.exe!FGroupedDirectStreamAsyncArchive::CreateChild() (0x00000001401aed47) + 165 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2381]
ShooterGame.exe!ULinkerLoad::CreateLoader() (0x00000001401cd70f) + 84 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:829]
ShooterGame.exe!ULinkerLoad::Tick() (0x00000001401cd070) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:548]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x00000001401a747c) + 50 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:357]
ShooterGame.exe!FAsyncPackage::Tick() (0x00000001401a6fab) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:216]
ShooterGame.exe!ProcessAsyncLoading() (0x00000001401ac57f) + 31 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1380]
ShooterGame.exe!UWorld::Tick() (0x00000001409ee578) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1110]
ShooterGame.exe!UGameEngine::Tick() (0x000000014091fb4b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:925]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013faf6d09) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x000000013faf158c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x000000013faf81ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013faf8318) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000141a63175) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000777759cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ab891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ab891) + 0 bytes [UnknownFile:0]
Try locating this folder on your pc.
c:\Steam\steamapps\common\ARK\ShooterGame\Saved\SavedArksLocal\
Rename theisland.ark to theisland.backup (now you made a backup).
Rename one of your save files (TheIsland_19.09.2015_08.44.46.ark) to theisland.ark, you will rollback and lose some progress
I am not sure if this will solve your problem but I had the same issue as you guys as my save game became corrupt.
The above method did not totally workout for me as i had to delete all the files in the savedarkslocal folder, as such all my single progress gone, real shame as i made some cool stuff over the last few months, but atleast i am playing again.
Not sure if the above will affect any of your MP saves as i do not play MP.
It’s not corrupted save game i got it on different servers and two new installls new characters and same error keep coming back.
Shooter game dont work crash error.
Every thing up to date no problems with other games.
AMD 290X so not related to GPU brand it can happen to both.
The ue4 game has crashed and will close что делать ark
Please tell me how to repair 🙁
and please write in Japanese if possible.
[steps]
1.delete these two folders:
\steamapps\common\ARK\ShooterGame\Content
\steamapps\common\ARK\ShooterGame\SeekFreeContent
2.after deleting both folders, verify your local game cache files by steam as tutorial:
https://www.youtube.com/watch?v=4PZng5vj9ic
it works for me, hope you too.
i can ARK:SE again!! I did as you said!
I can never ever thank you enough XD
SkaraGame.exe!FScaleformRenderer::InitResource() <0x00000001419062e4>+ 0 bytes
kernel32.dll <0x0000000076ff59cd>+ 0 bytes
ntdll.dll <0x000000007712a561>+ 0 bytes
ntdll.dll <0x000000007712a561>+ 0 bytes
ayudenme como soluciono esto porfavor.
my game crashes at the server listing screen
The ue4 game has crashed and will close что делать ark
No se porque pero cuando ya yo llevo un buen tiempo jugando a mitad de partida la pantalla se pone de color marron (Aveces negro) se cierra y aparece este error:
KERNELBASE.dll!UnknownFunction (0x00007ffa6e6da799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7a16dd775) + 0 bytes [e:\build\live310\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff7a1ab0f70) + 0 bytes [e:\build\live310\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff7a1ab117c) + 0 bytes [e:\build\live310\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff7a1aa0a63) + 0 bytes [e:\build\live310\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff7a1aa0807) + 24 bytes [e:\build\live310\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range () (0x00007ff7a2cc851e) + 23 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenevisibility.cpp:710]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff7a2ca46c4) + 0 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff7a2ca4aa3) + 19 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff7a2caa94a) + 0 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff7a2cab71b) + 0 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff7a2bbcae5) + 0 bytes [e:\build\live310\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:666]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff7a2ca26ef) + 0 bytes [e:\build\live310\engine\source\runtime\renderer\private\scenerendering.cpp:1164]
ShooterGame.exe!TGraphTask ::ExecuteTask() (0x00007ff7a2cba262) + 12 bytes [e:\build\live310\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7a164c3f8) + 0 bytes [e:\build\live310\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7a164b5ad) + 0 bytes [e:\build\live310\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff7a1b1e889) + 0 bytes [e:\build\live310\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff7a1b1ec80) + 0 bytes [e:\build\live310\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff7a172e236) + 0 bytes [e:\build\live310\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff7a172e0f8) + 8 bytes [e:\build\live310\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffa70127bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7142ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa7142ce51) + 0 bytes [UnknownFile:0]
D3D device lost is a problem that has been affecting multiple UE4 games for years. Epic has yet to get a meaningful permanent fix out for it. Essentially what is happening is that your GPU takes too long to reply to the engine and so the engine gives up.
As far as what users can do as workarounds in the meantime is a damn long list of things that may or may not work for each individual. You can google «d3d device lost ue4» to find some other things to try. But as a starter:
1. Update your graphics drivers.
2. Turn off overclocks.
3. Do not use software to manage your graphics such as MSI after burner.
4. Change the UE4 timeout detection
https://steamcommunity.com/app/346110/discussions/9/1741134597888708637/
5. Disable «Image Sharpening» in the NVIDIA control panel. Under the «Manage 3D Settings» menu.
El dispositivo D3D perdido es un problema que ha estado afectando a múltiples juegos UE4 durante años. Epic aún tiene que obtener una solución permanente significativa para ello. Esencialmente, lo que está sucediendo es que su GPU tarda demasiado en responder al motor, por lo que el motor se da por vencido.
Mientras tanto, lo que los usuarios pueden hacer como soluciones provisionales es una lista muy larga de cosas que pueden o no funcionar para cada individuo. Puede buscar en Google «el dispositivo d3d perdió ue4» para encontrar otras cosas para probar. Pero como entrante:
1. Actualice sus controladores de gráficos.
2. Apague los overclocks.
3. No utilice software para administrar sus gráficos como MSI después de la grabadora.
4. Cambiar la detección de tiempo de espera UE4
https://steamcommunity.com/app/346110/discussions/9/1741134597888708637/
5. Deshabilite «Nitidez de imagen» en el panel de control de NVIDIA. En el menú «Administrar configuración 3D».
It doen’t work man U.U
My system detail is bellow maybe help to resolve the issue.
Información del equipo:
Fabricante: To be filled by O.E.M.
Modelo: To be filled by O.E.M.
Factor de forma: Sobremesa
Entrada táctil no detectada
Información sobre el procesador:
Fabricante de la CPU: AuthenticAMD
Marca de la CPU: AMD FX(tm)-8350 Eight-Core Processor
Familia de la CPU: 0x15
Modelo de la CPU: 0x2
Stepping de la CPU: 0x0
Tipo de CPU: 0x0
Velocidad: 4014 MHz
Procesadores lógicos: 8
Procesadores físicos: 4
HyperThreading: Compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: Compatible
SSE41: Compatible
SSE42: Compatible
AES: Compatible
AVX: Compatible
AVX2: No compatible
AVX512F: No compatible
AVX512PF: No compatible
AVX512ER: No compatible
AVX512CD: No compatible
AVX512VNNI: No compatible
SHA: No compatible
CMPXCHG16B: Compatible
LAHF/SAHF: Compatible
PrefetchW: No compatible
Versión del sistema operativo:
Windows 10 (64 bits)
NTFS: Compatible
Códigos criptográficos del proveedor: Compatible 311 0x0 0x0 0x0
Tarjeta de vídeo:
Controlador: NVIDIA GeForce GTX 970
Nombre del controlador de DirectX: nvldumd.dll
Versión del controlador: 26.21.14.4587
Versión del controlador de DirectX: 26.21.14.4587
Fecha del controlador: 3 del 4 de 2020
Versión de OpenGL: 4.6
Profundidad de color del escritorio: 32 bits por píxel
Frecuencia de actualización del monitor: 60 Hz
Tarjeta DirectX: NVIDIA GeForce GTX 970
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0x13c2
Revisión: 0xa1
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 1
No se ha detectado ninguna interfaz SLI o Crossfire
Resolución de pantalla principal: 2560 x 1080
Resolución de escritorio: 2560 x 1080
Tamaño de la pantalla principal: 31.42″ x 13.15″ (34.06″ diag)
79.8cm x 33.4cm (86.5cm diag)
Bus principal: PCI Express 1x
Memoria VRAM principal: 4095 MB
Modos MSAA compatibles: 2x 4x 8x
Tarjeta de sonido:
Dispositivo de sonido: Speakers (Realtek High Definiti
Memoria:
RAM: 8089 MB
Hardware de RV:
Visor de RV: Ninguno detectado
Varios:
Idioma de la IU: Español de España
Tipo de soporte: No determinado
Espacio total en disco disponible: 2135494 MB
Bloque libre más grande en el disco: 1224582 MB
Fecha de instalación del SO: dic. 31 1969
Mando de juego: None detectado(s)
Hash de la dirección MAC: 3ceee51b609e8fd7642d9d57d6c7e8654a687705
Hash del número de serie del disco: 336f27f
The ue4 game has crashed and will close что делать ark
У кого происходит краш игры с примерно такой ошибкой(UE4-SCUM Game has crashed and will close), есть решение!
Who crashes the game with about such a mistake(UE4-SCUM Game has crashed and will close, there is a solution!
Просто удалите этот файл
Just delete this file
C:\Users\username\AppData\Local\SCUM\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Если не хотите ничего удалять, оставьте в файле следующие:
Итак, если вдруг возникнет очередная проблема, тоесть вы захотите что то поменять в игре и опять вылетит, то зайдите в этот же файл и удалите всё что будет написано помимо того что я написал.
Надеюсь вам помогло так же как и мне
У кого происходит краш игры с примерно такой ошибкой(UE4-SCUM Game has crashed and will close), есть решение!
Who crashes the game with about such a mistake(UE4-SCUM Game has crashed and will close, there is a solution!
Просто удалите этот файл
Just delete this file
C:\Users\username\AppData\Local\SCUM\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Если не хотите ничего удалять, оставьте в файле следующие:
Итак, если вдруг возникнет очередная проблема, тоесть вы захотите что то поменять в игре и опять вылетит, то зайдите в этот же файл и удалите всё что будет написано помимо того что я написал.
Надеюсь вам помогло так же как и мне