Upgrade drive kometa to 2 stars что значит
Upgrade drive kometa to 2 stars что значит
Table of Content:
Overview
How to unlock
Skills Analysis
Gears
Team Line- up and playstyle
Overview
Drive Kometa (DK) is the Augmented Skill Core of Yamabuki Armor (YA). As with YA, DK focuses heavily on being able to not only increases the damage output of damage dealers, but also reinforcing their defensive capabilities. DK sees strong buffs to its shields while also give new abilities such as increased interrupt, melee physical damage, and damage to shields. Unfortunately, there is a trade off: DK is losing a lot of her healing capabilities and the 30% impair, but the pros heavily outweigh the cons.
In fact, you will find that a lot of the trade offs are blessings in disguise. The previously weak 30% impair was often neglected because it might override stronger impairs and is replaced with new undiluted debuffs that will stack with stronger sources of impair. DK’s healing might be much lower than before but YA’s heals still wouldn’t be able to outheal the bleed from Dirac Sea for long. Instead, with a more resilient shield and bleed damage reductions, you will take less damage and require healing less often, allowing you to output damage more frequently.
How to unlock
Being an augmented skill core, means you will have to farm up Evolve Cores and Smelted Cores to increase DK’s new skill’s individual levels. Individual core levels also have their level and rank requirements. A DK with Core level 6 will require a total of 267 Evolve Cores, 20 Smelted Cores, level 75, and SSS-ranked YA. Luckily, there are currently many sources for all the materials. Evolve and Smelted Cores are both available in Path of Apotheosis (PoA) and Asterite Shop.
This will give you a steady weekly income of both cores and will quickly help you on your way to lv 6.
For those who need more, we currently have DK’s introductory trial events and her event supply. The supply event drops include Asterites, Smelted Cores, Evolve Cores, YA Fragments, and the DK signature costume.
I would personally avoid this supply but for those who are not afraid to spend crystals, this is an option.
Secondly, her Raiment Labs event allows you to purchase up to 60 Evolve Cores and 30 YA fragments with Raiment Prints and even more YA fragments for 300 Asterites each.
Skills Analysis
What’s New?
The new QTE is very much like the old one with one major difference: it will gather enemies together. This makes DK’s qte a great lead up to the dps to tag in and deal damage and as we will soon see, it will synergize very well with Crippling Bolt. Upgraded at lvls 1, 2, and 3 core.
This skill replaces YA’s Mech Phobia which caused uncharged attacks to inflict AOE 30% impair. In high level stages, physical damage is only viable while supported with a strong impair. However, the most common sources of impair come from Divine Prayer (DP) and Celestial Hymn (CH). DP has a backline impair from her skill Divine Penalty which provides a single target 80% impair with a 60% uptime. Captains also often give DP Mjolnir, a pistol that also provides a 80% impair. CH’s abilities also grant her 50% impair from her charged attack and QTE, and 75% impair from her ultimate ability.
Compared to these strong alternatives, YA’s 30% impair cannot compete. In its place, Crippling Bolt now creates an AoE field around a target that causes the enemies to become more easily interrupted, while also making their shield break 50% easier and reduce their attack by 10%. We should keep in mind that debuffs such impair override each other rather than stack additively. Crippling Field however, is a new debuff that can work alongside the aforementioned sources of impair. The additional damage to shields is often an undiluted debuff, and can work in tandem with impairs. Elite and Boss shields will reduce physical damage from 20% to 50%. At 230k Temperature floor 13, one mob took 848 damage unshielded but only 436 damage with its elite shield on. The reduction to Ignore Interrupt should not be overlooked either. Shields not only reduce damage,it also prevent enemies from having their attacks interrupted. That is an issue for many melee dps valkyries who are unable to deal damage without fear of incoming attacks from multiple enemies. Crippling Bolt will enable the return of many melee damage dealers with issues surviving in the past. Upgraded at lvls 2, 3, and 4 core.
Upgraded at lvls 1, 2, and 3 core.
Upgraded at lvl 6 core.
Upgraded at lvls 1, 2, 3, 4, and 5 core.
Upgraded at lvls 3, 4, 5, and 6 core.
There has also been extensive buffs to YA’s shield in the DK rework. Previously, the shield only has 558 HP and once broken, needed 6 seconds of not being hit before it re-applies. Now, it scales with DK’s HP and a SSS-rank Lv80 DK will have roughly 3,300 HP without any HP gears (Stigmatas themselves often give around 300-500 HP stats), which means a shield at around 825 HP. DK also gains multiple ways to re-apply its shield: through QTE, every 3 seconds during ultimate, and performing a Perfect Defense(at lvl 6 core). In addition, Gravity Vortex greatly reduces damage done to shields. For example, a 1,000 damage hit will only deal 580 damage to the shield with the skill at max level.
Having the shield active also greatly boosts damage. It provides an periodic AoE damage that is reminiscent to Scarlet Lier M’s effects. It also grants 25% physical melee damage and 10% crit rate. The shield basically gives the value of a top tier damage stigmata to any damage dealer.
Overdrive VS Obliterate Mode
The last big change is DK’s ultimate. It is still a burst mode that transforms DK into a melee valkyrie while providing some crowd control (time slow vs stun to impaired vs crippling field targets respectively). However, the biggest change is reducing much of YA’s healing capabilities with the ability to gather. DK heals for much less than before, but now gathers enemies upon entering burst mode and again every three hits. In addition, it also refreshes your shield every 3 seconds! At core lv6, burst mode also grants the team 50% reduction to bleed damage. Healing has not been a prevalent part of the game since the old Infinity Abyss rework and DK’s new ultimate will see much more value than YA’s old ultimate.
Important Core Levels
The sequence is of skills unlocked from core levels 1-6 is mostly broken into two categories: offensive and defensive. Its offensive skills, namely Space Warp and Crippling Bolt, will be maxed at level 3 and 4 respectively. Its defensive skills such as Aegis of Inertia is maxed at lvl 5 and DEF Reboot and Gravity Vortex are both maxed at level 6. I would personally recommend captains to prioritize upgrading DK to level 6 as soon as possible.
Gears
Being a support valkyrie, its weapons and stigmatas has a lower priority over weapons and stigmatas for your damage dealers. Also, supports will often adjust their loadout to best fit their current damage dealer.
Optimal Weapon :
Distortion Field (SP: 21, CD: 30s): Creates a field for 7 seconds that slows movement of enemies by 50%, deals 150% atk per second, applies 10% weaken, and slowly pulls them towards the center.
Gravity Plus: Rapid Fire: It’s a laser so it has the same characteristics as other lasers. It also grants 15% Max HP and 15% Total Damage to the team when attacking weakened targets.
Its passive synergizes extremely well with both Crippling Bolt and Aegis of Inertia. Crippling Bolt will give easy access to the 15% Total Damage for the team.
Optimal Stigmata:
As we saw from DK’s new skills, melee physical damage dealers benefits greatly from DK; The Beethoven set doubles down on that factor giving a massive 55% Melee Physical damage increase with Beethoven M and 2 set bonus (adding Space Warp will bring it to 80%). Beethoven B helps DK gain enough SP to use her ultimate since DK herself will not be spending too much time on the field. For those who don’t need Beethoven’s additional defensive capabilities from Beethoven T and 3 set bonus, they can use Tesla Band T for an additional 10% physical damage. I’d personally value Beethoven 3 set over Tesla Band T.
Alternative Stigmatas:
While DK has its own signature weapon and stigmatas, past support stigmatas should not be forgotten, and those without DK’s signature weapon can turn to Heavy weapons that can trigger QTEs for its team.
Team Line-ups and Playstyle
Melee Valkyries New Best Friend
Many melee valkyrie in the game have fallen out of favor when competing with valkyries like God Kiana (GK) who can safely deal damage from range and with her Ultimate, and valkyries with frequent invincibility frames (i-frames) like Vermilion Knight (VK). However, with DK’s new shield and Crippling Field buffs, as well as Beethoven’s insane damage boost to melee physical damage, melee valkyries are poised to make a big return. Here is a list of some of the valkyries most excited to pair with DK.
Shadow Knight (SK) may seem out of place here. She is the only one that cannot benefit fully from the additional physical damage and crit rate Space Warp gives. However, much of her dps comes from being able to commit to her long ora-ora-ora combo. In the past when the temperature was still low, SK, with her high damage reduction skills, could facetank anything thrown at her while wiping out her enemies. Those days are long gone and SK welcomes the additional defense of DK’s new shield and Crippling Field as much as anyone.
Secondary Support
DK team’s second support should be someone that can trigger DK’s QTE while providing additional backline support and two valkyries in particular fit the bill:
Both can trigger time slow with their evasion skills or weapon skills with Artemis’ Guardian and Grips of Tai Xuan respectively. After switching out, DP can contribute with Divine Penalty to inflict impair to the enemy. Phoenix (Phx) after switching out can boost elemental damage with Oriole and Rainbow Pinion while also inflicting constant fire damage with Firebrand.
A strong rotation would be to begin with your second support to trigger DK’s QTE. DK will gather enemies together and activate Crippling Field and her burst mode. Afterwards, switch to your main damage dealer and deal as much damage as possible in the 15 second span of burst mode and Crippling Field. Rinse and repeat.
Closing Thoughts
Ever since GK has been introduced, the meta has been a bit stale. It is hard to compete with a valkyrie that has the highest damage output in the game while also having the benefit of being high range to kite her enemies from a safe distance.
For a while now, I believe the game is heading towards a state where GK will have a more balanced impact on the meta. The replacement of Infinity Abyss with Dirac Sea is one example. Now the introduction of DK, who heavily focuses on melee damage, is another. DK indirectly buffs a lot of valkyries and we may soon be in a period with more viable teams than ever before.
The best part is DK is completely accessible to everyone with the Asterite Shop and PoA. I’d recommend everyone to invest in Drive Kometa’s Augment Cores, after all «meta» is literally in its name. For those who can afford it, they should also pull for her gear as the Beethoven set will quickly be the next big support set.
Drive kometa honkai impact что это
Team Line- up and playstyle
Team Line-ups and Playstyle
Melee Valkyries New Best Friend
How to unlock
This will give you a steady weekly income of both cores and will quickly help you on your way to lv 6.
I would personally avoid this supply but for those who are not afraid to spend crystals, this is an option.
Secondly, her Raiment Labs event allows you to purchase up to 60 Evolve Cores and 30 YA fragments with Raiment Prints and even more YA fragments for 300 Asterites each.
Drive kometa honkai impact что это
Examples of Throw (Left) and CT (Right)
Evasion Skill in action. Combat Focus indicator appears on top of Resolve meter.
Gif shows Sprint state 1, then state 2, and ends with Sprint ATK.
SPRINT STATE 1, 2 and SPRINT ATK
VG using Ultimate and Decisive Blow
In AURA IGNIS, VG gets buffed 🔥🔥
HOW TO PLAY VG
Since VG specializes against mobs, this rotation is written for Abyss purposes.
STEP 2: ADD SOME SEASONING
Special: Valkyrie Chariot
1-VG is great against Abyss mobs for a number of reasons:
2-She is best used in
3-One thing to note: VG is bad against invisibility enemies like Doom or Bandit, because
4-Here are some examples of VG in Myriad Abyss. Note that BETA Abyss only has five floors, similar to Q-Gateway.
VG with different gears vs 222Eh Myriad mobs (Quantum Evadion)
Full gameplay of VG clearing one Myriad floor 210Eh (Lightning Evadion)
ARENA
Unfortunately, VG does not get a good score against all Arena bosses. A few reasons:
She only gets decent score against Argent Knight: Artemis boss, which already has other options, for both beginners and veterans.
Maybe one day there will be a QUA boss or mob that takes 20x damage from Lance user, then another 10x Fire DMG, then VG will have a use in Arena.
Closing Thoughts
Ever since GK has been introduced, the meta has been a bit stale. It is hard to compete with a valkyrie that has the highest damage output in the game while also having the benefit of being high range to kite her enemies from a safe distance.
For a while now, I believe the game is heading towards a state where GK will have a more balanced impact on the meta. The replacement of Infinity Abyss with Dirac Sea is one example. Now the introduction of DK, who heavily focuses on melee damage, is another. DK indirectly buffs a lot of valkyries and we may soon be in a period with more viable teams than ever before.
Drive kometa honkai impact что это
Authors are Stroke, Reinbex, Marisa
Greetings, captains! This SUPPORT HANDBOOK aims to help captains to understand the teambuilding of the game. This handbook consists of multiple chapters written by a group of veteran captains.
This handbook is made to answer these questions. We hope everyone can understand how to get greater DPS with the help of supports and ultimately play wiser after reading this handbook.
In this chapter, we will go into detail about the numerous Damage Multipliers that are available in the game. It is important to understand that, of these multipliers,
EXAMPLE 1 (SAME MULTIPLIER)
If a valkyrie is equipping two stigmatas, each granting +30% physical damage.
They will add up to (1+30%+30%)x=1.6x.
EXAMPLE 2 (DIFFERENT MULTIPLIER)
However, if the same valkyrie were granted +30% physical and +25% total damage, they would multiple together (1+30%)x+(1+25%)x=1.625x. As you can see, even with smaller numbers, you will see a larger increase in damage.
This all could involve quite a bit of math, but the short simple explanation is the more diverse multipliers you have, the better.
PHYSICAL DAMAGE MULTIPLIER (PDM)
PDM increases the damage of all physical attacks. As shown in the examples, they may come with conditions, but regardless, they will all be regarded in the same multiplier. For instance, melee physical damage and combo attack physical damage multipliers all fall into the same umbrella.
ELEMENTAL DAMAGE MULTIPLIER (EDM)
EDM increases the damage of all elemental damage. It is important to know that lightning, ice, and fire damage multipliers are all part of the Elemental Damage Multiplier. You may think of different elements as another specified condition. If you have +30% elemental damage and +30% fire damage, they will still add together, being the same multiplier.
TOTAL DAMAGE MULTIPLIER (TDM)
This will increase all of the damage where applicable, both physical and elemental.
LESSER DMG MULTIPLIER
Attack Modifier (Atk%): Each attack has its Atk%. This often comes in phrases «120% ATK of Ice DMG.»
Crit Rate (CR): CR determines the rate of which a physical attack will score a critical hit. It is not a multiplier exactly, instead, it tells us how often the Crit Damage multiplier will be applied in damage calculations.
It is important to note that CR is not the same as the CRT stat. The example above will increase your CRT stat by 40%, not Crit Rate. Below shows the calculations to determine your CR.
Crit Damage Multiplier (CDmg): This multiplier is applied for critical hits. This multiplier starts at 2x or 100% by default. Therefore, if a valkyrie gains 50% CDmg, that means her new CDmg will be (1+100%+50%)x=2.5x. This also means CDmg is highly diluted by default and reliant on crit rate, making it a lesser multiplier.
Shield Damage Multiplier (SDM): This is simply an additional multiplier that only affects shields. Elemental damage typically does not deal damage to shields. Will not have effect against shieldless targets.
Just like with the big three multipliers, there are respective vulnerabilities for the enemies. They are often applied to enemies for certain durations. They can often be identified by phrases like «Take 10% more Physical damage.» They are grouped similar to the big three multipliers we talked about before. So there will be three different multipliers,
As before, the same vulnerabilities will be additive and different ones will be multiplicative.
These debuffs can be identified by language seen above, that specify «more Fire Damage from the host.» Also, remember these are unique multipliers, the Fire damage debuff will not stack with other Fire Damage Vulnerabilities, but they will also not stack with its own stacks from the same stigmata. For instance, Thale M has a debuff causing enemies to take 2% more Fire Damage from the host, and stacks up to 10 time. Each stack will be unique and interact multiplicatively with other stacks. Therefore, 10 stacks will result in 1.0210=1.219x rather than just adding to be 1.20x.
1-3 T imeline planning for buffs and switching Valkyries
In Honkai Impact 3, a good team usually consists of one DPS and two support valks. The two support valks provide buffs to maximize damage output. A proper switching or rotation helps to maximize score. If two captains use the same team, the one that rotates properly will score higher.
You need to consider
EXAMPLE 1: KMB CH VD with Newton B
Team: Knight Moonbeam (KMB), Celestial Hymn (CH) Void Drifter (VD)
Buff 1: 50% DEF Reduction from CH Charged Attack. Duration: 7s
Buff 2: NEWTON B Stigma. Enemy takes 31% more damage for 5s. Both KMB and CH have Newton B
THE ROTATION:
KMB evade to activate time fracture and hit once to [1] activate Newton B debuff > triggers CH QTE > CH QTE in to [2] activate impair and [3] activate Newton B debuff > triggers VD QTE > VD switch in. VD QTE and combo ATK will get the benefit of CH impair and both Newton B debuff.
EXAMPLE 2: LE BD HF
Team: Lightning Empress (LE), Blood Dance holder (BD) Hawk of the Fog (HF)
THE ROTATION:
[1] Cast Blood Dance > LE switch in > Use MAG-Typhoon active to [2] apply conductive debuff > HF switch in and deal damage
Based on the examples, the rotations consist of:
DIFFERENT ROTATIONS FOR DIFFERENT BOSSES
You understand how a basic team rotation works. Now, you need to adjust them accordingly against bosses in Memorial Arena or Abyss, since each boss has its own mechanics which need to be exploited to gain high scores.
Team: Herrscher of Thunder (HOT) Molotov Cherry (MC) and Divine Prayer (DP)
1-4-1 Comparison between typical switching and changes from SA
This extra section is to briefly explain the special rotation of Starlit Astrologos
Starlit Astrologos QTE allows her to enter the field to deal damage without switching out the current valk. She can trigger buffs like Gluttony, Newton and Shuijing using this QTE. This is the reason her rotation is a bit different.
If DPS duration is long enough, SA can even QTE again, re-applying her buffs!
Examples of Starlit Astrologos lineup gameplay:
Prevent your valkyrie from attacking when switching out
One of the most common support valkyries, Drive Kometa, attacks forward upon switching in. The gif above displays both sides: DK attacking upon switching in, thus triggering her Newton B prematurely, and DK quickly putting her shield up to cancel that very same switch-in attack. To cancel this attack, you must immediately press the evade button upon selecting her icon to switch into. Because the window of opportunity to press evade and cancel the animation is very tight, you must be very quick.
Just evade: Divine Prayer, Celestial Hymn, and Himeko
Divine Prayer and Himeko battlesuits are prominent in their support, especially in elemental teams, and Celestial Hymn is extremely common in physical teams. Unfortunately, they are infamous for attacking upon switching in. To fix this, you must quickly press evade upon switch-in to cancel the switch attack. Additionaly, you should be careful not to accidentally ult-evade; some Ultimate Evasions have direct hits that can proc stigmata effects too.
Why the Olenyeva Twins and Vermillion Knight are the best Blood Dance Holder
In this gif, it shows the DPS QTEing almost instantly after the cross is deployed.
Tip: When/if your valkyrie sometimes freezes for a second after switching in, thus preventing additional actions to be performed, hold the directional stick while switching in to cancel the delay/freeze.
Not really too advanced of a technique but after QTE-ing, SN can take a few slashes before she initiates her charged ATK. This can waste time in the most optimal gameplay, as shown in the gif above. However, if you press and hold the basic ATK button after SN begins QTE-ing and before she finishes QTE-ing (lands on the ground), she will skip those slashes and get straight to her Charged ATK. If performed correctly, it will look like one of the two attacks in the gif below.
Skills Analysis
Upgraded at lvls 1, 2, and 3 core.
Upgraded at lvl 6 core.
Upgraded at lvls 1, 2, 3, 4, and 5 core.
Upgraded at lvls 3, 4, 5, and 6 core.
Overdrive VS Obliterate Mode
Important Core Levels
The sequence is of skills unlocked from core levels 1-6 is mostly broken into two categories: offensive and defensive. Its offensive skills, namely Space Warp and Crippling Bolt, will be maxed at level 3 and 4 respectively. Its defensive skills such as Aegis of Inertia is maxed at lvl 5 and DEF Reboot and Gravity Vortex are both maxed at level 6. I would personally recommend captains to prioritize upgrading DK to level 6 as soon as possible.
Overview
Drive Kometa (DK) is the Augmented Skill Core of Yamabuki Armor (YA). As with YA, DK focuses heavily on being able to not only increases the damage output of damage dealers, but also reinforcing their defensive capabilities. DK sees strong buffs to its shields while also give new abilities such as increased interrupt, melee physical damage, and damage to shields. Unfortunately, there is a trade off: DK is losing a lot of her healing capabilities and the 30% impair, but the pros heavily outweigh the cons.
Gears
Being a support valkyrie, its weapons and stigmatas has a lower priority over weapons and stigmatas for your damage dealers. Also, supports will often adjust their loadout to best fit their current damage dealer.
Distortion Field (SP: 21, CD: 30s): Creates a field for 7 seconds that slows movement of enemies by 50%, deals 150% atk per second, applies 10% weaken, and slowly pulls them towards the center.
Its passive synergizes extremely well with both Crippling Bolt and Aegis of Inertia. Crippling Bolt will give easy access to the 15% Total Damage for the team.
Drive Kometa?
Do you need to get Fulminata Striker first to get the Drive Kometa augment chips/cores?
The little yellow square shows up on the character card at the bottom but not actually there for the character.
You can see the symbol on her card and on the actual valk
But on this image there is no symbol on the valk?
New comments cannot be posted and votes cannot be cast
Delayed release schedule. They gave us 2 huge updates combined into one to catch us up, but they still need to have new units staggered for profit.
Oh, ok! I understand now!
GET YOUR SHIT TOGETHER, SUPPORT THE DEVS.
I think Yamabuki comes later
FS and DK are strong in their own aspects.
You can upgrade their core (the orange button besides the dress button after the update) to 4* to get their costumes.
After upgrade the core to 3 *, it will require Chips (blue for FS and red for DK) and smelted cores (big yellow globe covered in metal) to upgrade to 4 *.
The rest is up to you on which upgrade you prefer. Im going for DK for protection, attract enemies and debuffs. Go for FS if you like AOE, dodge attacks and follow ups.