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Immersive Engineering
This mod’s wiki pages are currently being updated to the latest version. See Immersive Engineering project for more information.
Immersive Engineering | |
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Current developers | BluSunrize Mr_Hazard |
Version | 1.16.5: 5.0.2-137 1.16.4: 4.1.2-129 1.16.3: 4.1.1-127 1.16.1: 4.1.1-126 1.15.2: 4.1.1-125 1.14.4: 4.0.0-116 1.12.2: 0.12-98 1.12.1: 0.12-76 1.12: 0.12-73 1.11.2: 0.11-63 1.10.2: 0.10-61 1.8.9: 0.8-32 1.7.10: 0.7.7 |
Supported Minecraft versions | 1.7.10–1.16.5 |
Needed for | Alternating Flux Questionably Immersive |
URL | Link |
Modpacks | |
FTB Builders Paradise FTB Infinity Evolved FTB Horizons: Daybreaker FTB Revelation FTB Pyramid Reborn FTB Ultimate Reloaded FTB Continuum FTB Sky Odyssey FTB Builders Paradise FTB Stoneblock 2 FTB University Direwolf20 1.12 Direwolf20 1.16 All the Mods 3 All the Mods 3: Lite FoolCraft 3 Compact Claustrophobia WikiPack 3 |
Immersive Engineering is a mod created by BluSunrize and Mr_Hazard. It adds new Forge Energy (FE)–based machinery with a retro-futuristic feeling to the game. It features many multiblock machines, with energy components that look and feel like an AC electrical network.
Immersive Engineering’s unit of Forge Energy is Immersive Flux (IF), which integrates seamlessly with Redstone Flux–based power systems, exchanging IF for RF at a 1:1 ratio.
Prior to version 1.8, Immersive Engineering used RF as a unit, and equipment also worked with IndustrialCraft 2’s power system of Energy Units (EU).
Crusher (Immersive Engineering)
This page is about the Crusher added by Immersive Engineering. For other uses, see Crusher .
Crusher | |
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[[File:|260px|frameless]] | |
Mod | Immersive Engineering |
Type | Multiblock structure |
Energy | |
Max RF input | 256 RF/t |
RF use | 80 RF/t |
RF storage | 32,000 RF |
The Crusher is a 3×5×3 multiblock added by Immersive Engineering. It is used for crushing ores into grit, which is more efficient than normal smelting.
Содержание
Construction
Bill of materials
Assembly
Bill of materials
This information pertains to an older version of the mod.
Assembly
Once the blocks are assembled, use the Engineer’s Hammer on the center of the front of the longer side (which should be a Steel Fence with a Hopper above it) to complete the structure.
Usage
The Crusher does not have a GUI. The machine accepts any form of Forge Energy (FE) or Redstone Flux (RF) through the top of the multiblock, through the interface shown below.
When an entity falls into the center pit, the machine crushes it. Products drop out the front-bottom-center hatch, marked with an orange dot. If there is an inventory there (like a Chest), outputs land in that inventory.
When a mob falls into the Crusher’s hopper, it gets crushed, and the machine outputs its drops. If an ore falls in, it’s crushed into two grits. If an ingot or gem falls in, it’s crushed into a single grit. If an item that cannot be processed falls in, it stays loose in the machine’s hopper. (In older versions of the mod, the item gets destroyed. No citation needed; please confirm. [citation needed] )
The speed that the Crusher processes one item is very close to the speed that a furnace processes one item when fueled with an External Heater. 2 furnaces can keep up with a Crusher that’s processing ores.
The Crusher accepts a Redstone signal through the «control panel», the front-rightmost-center block, to halt its processes.
Immersive Engineering Integration
This page contains information about additional content.
Any information written here is not a part of the core Twilight Forest Mod experience, but an addition to the mod via other mods. These mods are optional, and are not required to run the Twilight Forest Mod.
Immersive Engineering is a mod that adds various heavy machinery and tools to emphasise on a tech theme. One major aspect with Immersive Engineering Integration in Twilight Forest is the inclusion of various Shaders; items that decorate certain items with a custom design.
Contents
Shader Bag [ edit ]
Shader Bags are items that contain Shaders. When right-clicked, they will be consumed, and a random Shader will be returned to the player. Unlike Immersive Engineering’s Shader Grabbags, Twilit Shader Bags are a 3D item, and will return a Twilit Shader, also rendered as a 3D item. Each Rarity has a Shader Bag.
Twilit Common Shader Bag [ edit ]
A Twilit Common Shader Bag is an item that be used to obtain Twilit Shaders. Currently, there is no way to obtain a Twilit Common Shader Bag outside of Creative mode, however, it still functions like any other Shader Grabbag.
When used, the Twilit Common Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Common, Uncommon, Rare, Epic, or Masterwork rarity.
Twilit Uncommon Shader Bag [ edit ]
A Twilit Uncommon Shader Bag is an item that be used to obtain Twilit Shaders. Currently, there is no way to obtain a Twilit Uncommon Shader Bag outside of Creative mode, however, it still functions like any other Shader Grabbag.
When used, the Twilit Uncommon Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Uncommon, Rare, Epic, or Masterwork rarity.
Twilit Rare Shader Bag [ edit ]
A Twilit Rare Shader Bag is an item that be used to obtain Twilit Shaders. Currently, there is no way to obtain a Twilit Rare Shader Bag outside of Creative mode, however, it still functions like any other Shader Grabbag.
When used, the Twilit Rare Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Rare, Epic, or Masterwork rarity.
Twilit Epic Shader Bag [ edit ]
A Twilit Epic Shader Bag is an item that be used to obtain Twilit Shaders. Currently, there is no way to obtain a Twilit Epic Shader Bag outside of Creative mode, however, it still functions like any other Shader Grabbag.
When used, the Twilit Epic Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Epic or Masterwork rarity.
Twilit Masterwork Shader Bag [ edit ]
A Twilit Masterwork Shader Bag is an item that be used to obtain Twilit Shaders. Currently, there is no way to obtain a Twilit Masterwork Shader Bag outside of Creative mode, however, it still functions like any other Shader Grabbag.
When used, the Twilit Masterwork Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Masterwork rarity.
Twilit Twilight Shader Bag [ edit ]
A Twilit Twilight Shader Bag is an item that be used to obtain Twilit Shaders. It works like any other Shader Grabbag, and can be obtained from slaying bosses, or completing a certain quest.
When used, the Twilit Twilight Shader Bag is consumed, and a Twilit Shader will be returned. The kind of Shader obtained will be Twilight rarity.
Shaders [ edit ]
Shaders are a particular item that are for decorative purposes. These can be applied via the Engineer’s Workbench, or by directly right-clicking the item, usually Minecarts. Unlike regular Immersive Engineering Shaders, Twilit Shaders can be stacked. Twilit Shaders come in a variety of appearances.
Twilit Shader: Twilight [ edit ]
The Twilit Shader: Twilight is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has grey decals and a starry sky, with green handles, making it look like the sky in the Twilight Forest. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. One must note that, currently, the Shader application for Minecarts may not display properly on certain Graphics.
Twilit Shader: Firefly [ edit ]
The Twilit Shader: Firefly is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a brown body with glowing gold spots, with lime green handles, making it look like a Firefly. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Pinch Beetle [ edit ]
The Twilit Shader: Pinch Beetle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a yellow body with dark brown spots, with dark brown handles, making it look like a Pinch Beetle. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Snakestone [ edit ]
The Twilit Shader: Snakestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray in appearance, making it look like Nagastone. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Mazestone [ edit ]
The Twilit Shader: Mazestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray with a greenish hue, making it look like Mazestone. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Underbrick [ edit ]
The Twilit Shader: Underbrick is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has brown bricks with gray mortar, making it look like Underbrick. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Towerwood [ edit ]
The Twilit Shader: Towerwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with green and red circuitry, making it look like a Dark Tower device. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Carminite [ edit ]
The Twilit Shader: Carminite is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly red, with brighter swirls, making it look like Carminite. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Auroralized [ edit ]
The Twilit Shader: Auroralized is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a light blue coat with a moving aurora pattern, with blue handles, making it look like the Aurora Palace. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Ironwood [ edit ]
The Twilit Shader: Ironwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with light green streaks, making it look like Ironwood. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Steeleaf [ edit ]
The Twilit Shader: Steeleaf is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly dark green, with lighter green streaks, making it look like Steeleaf. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Knightly [ edit ]
The Twilit Shader: Knightly is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a silver body, with gray handles, making it look like Knightmetal. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Fiery [ edit ]
The Twilit Shader: Fiery is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a brown body with gold outlines, with dark orange handles, making it look like Fiery Metal. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Final Castle [ edit ]
The Twilit Shader: Final Castle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has light blue bricks with white mortar, with light blue handles, making it look like the Final Castle’s blue runes. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Cube of Annihilation [ edit ]
The Twilit Shader: Cube of Annihilation is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly black, with navy outlines, making it look like a Cube of Annihilation. It can be obtained from a Twilit Twilight Shader Bag.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Questing Ram [ edit ]
The Twilit Shader: Questing Ram is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has an off-white body with pale patches, with purple handles, making it look like the Questing Ram. It can be obtained from a Twilit Twilight Shader Bag or by completing the Questing Ram’s quest.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Naga [ edit ]
The Twilit Shader: Naga is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a scaly green body, with lime handles and a toothy snarl on the ends, making it look like the Naga. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Naga.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Lich [ edit ]
The Twilit Shader: Lich is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with purple handles, making it look like the Twilight Lich. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Twilight Lich.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Minoshroom [ edit ]
The Twilit Shader: Minoshroom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a red body with white spots, with cyan handles, making it look like the Minoshroom. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Minoshroom.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Hydra [ edit ]
The Twilit Shader: Hydra is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark teal scaly pattern, with magenta handles and a toothy snarl on the ends, making it look like the Hydra. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Hydra.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Knight Phantom [ edit ]
The Twilit Shader: Knight Phantom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark green body, with brown handles, making it look like a Knight Phantom. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Knight Phantoms.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Ur-Ghast [ edit ]
The Twilit Shader: Ur-Ghast is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with red stripes, with gray handles, making it look like the Ur-Ghast. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Ur-Ghast.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Alpha Yeti [ edit ]
The Twilit Shader: Alpha Yeti is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with light blue decals, with blue handles, making it look like the Alpha Yeti. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Alpha Yeti.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Twilit Shader: Snow Queen [ edit ]
The Twilit Shader: Snow Queen is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with blue handles, making it look like the Snow Queen. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Snow Queen.
The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended.
Other [ edit ]
Railgun Ammo [ edit ]
As a fun quirk, Cicadas can also be used for Railgun Ammo and deal 2 () damage. They do not make chirping noises when fired or landed, instead just acting like any other Railgun Ammunition.