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Info about What Are Smite Viewer Points
The Viewer Points system has been migrated over to Twitch’s new drops system, which you might recognize from our SMITE World Championship viewing rewards. This means you’ll be able to better track your progress using the Twitch Drops Inventory page and get notified when you reach Viewer Point milestones.
How do you redeem Smite viewer points on Twitch?
Visit the Twitch drops inventory page to redeem any Viewer Point milestones you reach by watching SMITE streams. Do smite viewer points carry over? Players will be able to carry over up to 75k Viewer Points earned this year into next Season, so if you have more than that be sure to hit up the Viewer Store ASAP and spend your points!
What are viewer points used for in League of Legends?
Viewer points are used to buy skins in the esports viewer points store. The skins cost 75k or 200k points. Are smite viewer points working? Viewer Points are back on twitch.tv/smitegame with a new look! We’re also excited to announce that you’ll be able to earn points from ANY SMITE stream in S8!
How to get mixer points in Smite?
On the main menu of the game, click on Store. Once there, look at all the tabs. The Mixer tab will be located next to the Gifting tab. There, you can view your Mixer Points on the top right and the skins that are currently on rotation. Watch Mixer streams! You earn Mixer Points by watching Mixer streams on the official Smite Mixer channel.
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SMITE Version 7.2.5895.5
Contents
New God Skins
New Voice Packs
Update Release Schedule
Please note that these dates are tentative and subject to change.
Bug Fixes
General
Jungle Practice
Conquest
User Interface
Gods & Items
Skins
Bonus Balance Live March 10
The list of changes can be found here: SMITE Version 7.2.5895.14
Project Olympus
NEW Esports & Live Streams HUB
“This update includes a huge feature for SMITE’s Esports! The Esports and Live Streams hub adds a new area to the game client where players can earn points by watching SMITE and spend them on brand new skins. This area should greatly benefit players both new and old. Hopefully it encourages many newer players to check out SMITE Esports, and its reward system will provide yet another way for dedicated SMITE players to earn great new skins. This is something that players have been asking for and we are excited to deliver it.”
“Before we go fully into the Bonus Balance and 7.2 Balance, we want to take some time to talk about what won’t be on this list. With Season 7 comes a large shift in items and gods and new priorities for meta development. It takes a significant amount of time for players to really explore what is available.
Before Season 7 launched we saw considerable feedback asking for Transcendence and Heartseeker nerfs. We are very aware of these requests and are keeping these as top priority changes going forward. For now, we have decided not to implement these specific nerfs due to community feedback about overall class balance in S7 Conquest. We have seen a lot of concerns that ADCs or Junglers might be less impactful, and nerfing their core items would push them even further in an undesirable direction. We have also seen the discussion on Shoes of the Magi vs Shoes of Focus. In a similar situation, we agree this item choice might feel imbalanced, but we do not want to buff Mages while their current state is still being felt out. Our number one priority is to make sure all roles feel impactful in the new Season.
Instead, we will hold off on these nerfs for now, and focus mostly on specific gods while we gather more data and feedback on class balance in 7.1. If these items continue to show data and feedback that would encourage changes we will strongly consider them for the next update.”
What is Bonus Balance?
Bonus Balance Live February 11
The list of changes can be found here: SMITE Version 7.1.5858.12
7.2 Balance Live with The Ascendant Warrior Update February 25
Conquest
“Late game phoenix sieges can often be difficult, with a misstep causing a game to swing on its head. When a team has secured a significant lead through an extended game, the final siege with an Enhanced Fire Giant should be more approachable. By reducing backdoor protections with enhanced Fire Giant, teams should have more opportunities to push a single or multiple phoenixes. In games that are still closer, teams should still have the capability to fight back and defend.”
“The duo lane Alpha Harpy is giving teams more to consider, but its overall value made it easy to ignore in favor of pressure or wave clear. We are increasing its XP reward to make this new monster feel more impactful when taken.”
Item Balance
Vision Shard
Hand of the Gods
Spectral Armor
“Spectral Armor goal is a counter item to better handle Critical Strike heavy teams. While the passive assists in this goal, the base stats made it often worse in most scenarios when it comes to mitigations while only being slightly more efficient at dealing with Critical Strikes. We are pivoting the Crowd Control Reduction to health, allowing this item to see more general success and allowing it to truly shine when built as a counter.”
God Balance
“Ah Muzen Cab often cycles in and out of the Meta, but he has struggled to be relevant for some time. We are reverting a previous adjustment to his Hive to give his late game an extra buzz of attack speed.”
“Bastet’s cats currently cannot deal with minions that well, often dying to a few stray archer shots before even attacking once. We are taking a lesson from Kaldr and reducing the damage dealt by minions, requiring 5 hits to take away a single pip.”
“Camazotz saw multiple buffs in 6.13, including a range increase of his leap and a boost to his overall sustain. After seeing the results of these adjustments the leap range alone provides a boost to his survivability and engage potential. We are reverting the sustain adjustments while leaving the range of his leap intact.”
“The winds of change have been kind to Kukulkan for the last half of the Season. Whirlwind and Zephyr provide strong damage and control, allowing for safe and effective poke that serves as a strong setup. We are bringing these aspects back to ensure we don’t put Kukulkan back to an underwhelming position while bringing his current power more into check.”
“Kumbhakarna brings some of the strongest utility with some of the highest guardian damage available. Epic Uppercut is being reduced to give enemies more opportunities to survive being launched to the sky.”
“Serqet received a change focused on reducing her effectiveness as a support, but still allowing for her aggressive assassin playstyle. We are taking a similar approach with Ne Zha, targeting specific aspects of his kit that allows him to excel in support, while ensuring Assassin style Ne Zha players feel similarly impactful.”
“Nike has still struggled since her rework, gaining new utility but not quite making up for the loss of power from Plan of Action and her previous Passive’s power. Valiant Leap has a large cooldown and limits how often she can engage. We want to lift this restriction and encourage more aggressive play.”
“A few seasons ago Raijin brought heavy pressure to the mid lane and required a nerf to his Percussive storm. Given how much itemization, the map, and meta have adjusted over this time we feel safe bringing this strength back to Raijin.”
“Set performed well at the top end of play but struggled at every other level of play. Our last few adjustments focused on bringing his top end play into line and given his current pick and ban rate we feel we have accomplished this goal. We now want to focus on bringing his base performance up, allowing more players to succeed with Set without pushing him too far at the top end. An increase in Basic Attack Power and the initial Skewer damage should get the job done.”
“Similar to Nike, Vamana has struggled to compete with other Warriors, especially when it comes to mid and late game impact. We are boosting Colossal Fury in both sustain and rewarding aggression by letting him chase more effectively.”
“Xbalanque was a go to hunters for some time, providing an ultimate that turned teamfights on their head. While we saw some memes that nobody was hit by the stun, we have seen the fall off in his overall performance due to the improved counterplay. Darkest of Night can return to a more standard ultimate cooldown. In addition we are bringing up Branching Bola, allowing for stronger lane clear and poke to help him get to the late game.”