Skse trampoline h 187 failed to handle allocation request что делать
SSE Engine Fixes
In response to post #93863328. #93864008, #93895393, #93898343, #93910623, #93914728 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
devilcry3 wrote: ?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
Wolfpack49 wrote: Double check that you don’t have any antivirus or firewall blocks to the Part 2 directory or files.
devilcry3 wrote: I only use windows defender, but i just tried adding virusscan+firewall exceptions for skyrims folder and the files, the error doesn’t change.
Wolfpack49 wrote: By any chance are you using OneDrive?
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SSE Engine Fixes (skse64 plugin)
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Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
Please log in or register
To enjoy the benefits of Nexus Mods, please log in or register a new account
SSE Engine Fixes (skse64 plugin)
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
8255 comments
Updating these instructions for 5.3.3+:
BASE REQUIREMENTS: This is an SKSE64 plugin. Therefore, you need to have the correct version of SKSE64 installed to use this mod. If you are playing the Special Edition (1.5.x), you will need the latest SE version of SKSE64. If you are playing the Anniversary Edition (1.6.x), you will need the latest preliminary AE build of SKSE64. If you don’t have SKSE64 installed or don’t know what SKSE64 is, STOP. DO NOT attempt to install this mod until you know what the hell you are doing. Go learn what SKSE64 is and why you might want it here. Recent installation instructions video here. Come back once you are better educated and have SKSE64 properly installed.
(1) RECOMMENDED: Completely remove all files and uninstall any previous installations of SSE Engine Fixes prior to starting.
(2) DO a fresh download, install and enable/deploy of the required all-in-one Address Library for SKSE Plugins with your mod manager. You will need to install the latest Special Edition (1.5.x) OR Anniversary Edition (1.6.x) version of the Address Library depending on which version of the game you are playing. If you’re getting error 1114 or 617, it’s probably because you don’t have the Address Library installed or properly enabled.
(3) DO download and install the latest x64 version of the required Microsoft Visual C++ Redistributable for Visual Studio 2019 (on the linked page, it’s the download that reads x64: vc_redist.x64.exe). Install it even if you think you already have it installed. Yes, it’s a Windows install. Double click the downloaded file, follow the prompts, and yes you’ll need to reboot. If you’re getting error 126, it’s probably because you don’t have the C++ Redistributable installed.
(5) DO NOT install Part 2 of SSE Engine Fixes with your mod manager. Instead, download it manually and EXTRACT the Part 2 zip, then copy and paste the 3 dll files from there directly into /steamapps/common/Skyrim Special Edition/. DO NOT simply place the zip file in that directory. DO NOT create a folder with the 3 files in that directory. DO NOT place the extracted files in your /Data directory. Part 2 is compatible with both the Special and Anniversary editions of the game.
OPTIONAL: If you are using Vortex, you can download and install Part 2 using the Mod Manager Download, but before deploying, double click the item in Vortex and change the Mod Type to Engine Injector. Then enable/deploy Part 2.
DO NOT RENAME your skse64 executables. If you have already done so, you will need to CHANGE THE FILE NAMES BACK to the original skse executable names. That means skse64_loader.exe and SkryimSE.exe. Skyrim.exe and adding an INI, as several obsolete guides tell you to do to get skse launching from Steam, WILL NOT WORK. SSE Engine Fixes needs the original skse64_loader.exe and SkyrimSE.exe file names and files.
If you want to launch from Steam, add skse64_loader.exe as a Non-Steam Game. If Steam is open you can also launch skse64_loader.exe from a shortcut or from the mod manager and still get achievements in your Steam SSE Library and the overlay. The original Steam SSE page will always execute the standard launcher, but you can still see your achievements and screenshots there if you launch via skse64 using one of these other methods.
If you are getting Error 193, you are running an Oldrim plugin and need to uninstall it and find the SE version.
SSE Engine Fixes
In response to post #96396263. #96396348, #96400868 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
Wolfpack49 wrote: Of course.
https://en.wikipedia.org/wiki/Greater-than_sign#Greater-than_sign_with_equals_sign
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
In response to post #96396263. #96396348, #96400868, #96401353 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
In response to post #96396263. #96396348, #96400868, #96401353, #96408443 are all replies on the same post.
7oggle wrote: Will this work for Skyrim version 1.5.97 skse version 2.0.19?� If it doesnt is there a planned update?
7oggle wrote: You could have just said yes, but thanks all the same for the prompt response.
Wolfpack49 wrote: Just educating the masses who skipped math, since the same question has been asked and answered multiple times in first three pages of these posts, and at least once a week since this mod was created. 😉
For future reference:
Select Forum Thread button (top right of commnents) > enter search keyword in top right input > hit Enter
Yeah, not many know about it, but once you know it’s there it’s a real help.
Drachen0 wrote: Need help
I got «skse/trampoline.h(187) failed to handle allocation request»
I installed all requirements and try to clean re-install�Address Library and�SSE Engine Fixes but still not work
Drachen0 wrote: Yes, I have installed both Address Library, Microsoft Visual C++ Redistributable for Visual Studio 2019.
Drachen0 wrote: I followed several methods in the forum thread but I sitll got�»skse/trampoline.h(187) failed to handle allocation request»
Wolfpack49 wrote: Are you using OneDrive for your saved Skyrim games?
Drachen0 wrote: I uninstalled it several months ago. Now, I’m reinstalling Skyrim SE and will try install this mod again.�Hope this time is gonna be fine.
Wolfpack49 wrote: Even if you uninstalled OneDrive, your old save folder in the OneDrive path might still have restricted rights.� Look this over if you are still having issues:
https://steamcommunity.com/app/489830/discussions/0/2263565217515804221/
Drachen0 wrote: well, by reinstall and follow in the link now my game work fine, if it happen again it’s gotta be some of mod from my mod list. anyway, I have to thank you for your help.
SSE Engine Fixes
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
In response to post #93865008. #93865243 is also a reply to the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
In response to post #93865008. #93865243, #93875523 are all replies on the same post.
NYXexes wrote: ok, what the hell did i do wrong. getting error REL/relocation.h(548): failed to open file.
Wolfpack49 wrote: Sticky install instructions above.� Also check that Antivirus or firewall isn’t blocking the folder or files.
NYXexes wrote: Did the install step by step of the instructions above. That is what i get. Wouldn’t know why the firewall would be affecting it, and my antivirus would have screamed bloody murder when i tried to install it.
Well, since you’re not getting past the ‘attempt to load’ in your log, either Part 2 isn’t installed correctly, or something is blocking access. Shrug. Good luck.
Edit: Make sure you have the Address Library installed and enabled (Step 2).
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSE\Plugins\enginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008 is also a reply to the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
In response to post #93863328. #93864008, #93895393 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
In response to post #93880288. #93895133 is also a reply to the same post.
pietro0games1 wrote: . I think i reached the max save file size, is there a way to extend more? (the size of the file compressed is 20mb, but everytime i save is missing some bytes)
Is it possible to create a third co-save file?
tattwood wrote: I guess that if you load your file into «Resaver» (from «fallrim tools») then in the information window it says «Total size: xxx». This figure is the uncompressed size. I guess it says the size is about 64Mb?�Note that your current file which exceeds the size, may be broken, so you may need to try previous save files and find one that is just under the limit, for it to load properly in Resaver.
For a fix, open the file «SKSE\Plugins\enginefixes.toml» file, and look for the «[Experimental]» section. Set the following;
SaveGameMaxSize = true
This fix will allow your savegame size to increase to 128Mb. I’ve seen reports of people turning on this feature, and it working. So whilst its an experiemental fix, I’ve seen reports of it working.
Note: return to a savegame that is under the limit, as your current savegame may have data loss and cause further problems if used.
In response to post #93863328. #93864008, #93895393, #93898343 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.
?I have the same problem with a completely clean install of skyrim se, I only installed SKSE64 2.0.19, address library 2 AIO and both parts of engine fixes. All files are in the correct folders and there are no other/old files. I installed VC_redist.x64 (2019) and restarted the computer. Tried installing the mods both manually and through vortex(with engine injector setting for skse+part2). Always get the «SKSE/Trampoline.h(187): Failed to handle allocation request» error.
In response to post #93863328. #93864008, #93895393, #93898343, #93910623 are all replies on the same post.
Wolfpack49 wrote: Did you follow the install instructions in the sticky above?� d3dx9_42.log please.
tattwood wrote: Gokual, did you do something like rename the previous «enginefixes.dll» to something else, and install the latest mod, thereby you have multiple «enginefixes. dll» files in your directory? You get this error if you have more than one of these files. If you want to keep the old file enginefixes.dll file, then rename it to something like «enginefixes.dll.old», so the file extention for your previous version is not dll.
krustyarmor1 wrote: Gokual, I got this same error this morning.� I think what happened is that I added some other mods late last night before bed and overwrote the latest d3dx9_42.dll with an older/different version included with one of the other mods.� I fixed it by downloading the Part 2 files of SSE Engine Fixes again and overwriting the dlls in my directory with the freshly downloaded ones.